mirror of
https://github.com/tonytins/citylimits.git
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- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
43 lines
467 B
JSON
43 lines
467 B
JSON
{
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"city": "Furtropolis",
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"mayor": "Defacto",
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"version": "0.1",
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"zones": {
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"commercial": {
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"1": {
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"x": 654,
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"y": 564
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},
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"2": {
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"x": 321,
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"y": 85
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}
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},
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"residential": {
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"1": {
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"x": 315,
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"y": 564
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},
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"2": {
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"x": 874,
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"y": 843
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}
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},
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"industrial": {
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"1": {
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"x": 156,
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"y": 489
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},
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"2": {
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"x": 845,
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"y": 314
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}
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}
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},
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"buildings": {
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"coal": {
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"x": 648,
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"y": 654
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}
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}
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}
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