citylimits/project.godot
Tony Bark c980445340 Major clean up and reorganization
- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
2023-03-14 06:17:27 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="City Limits"
config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
[editor_plugins]
enabled=PackedStringArray("res://addons/simple-state/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
[input]
mb_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}