citylimits/scripts/game.gd
Tony Bark b443ee61fe Moved date variables to dedicated singleton
Due to the growing complexity of date system, it's been moved to its own dedicated singleton.
2021-05-29 03:09:09 -04:00

47 lines
1.2 KiB
GDScript

extends Node2D
onready var rotate_news = $RotateNews
onready var day_cycle = $DayCycle
onready var turtle_btn = $Controls/Status/StatCtr/ButtonCtr/TurtleBtn
onready var cheeta_btn = $Controls/Status/StatCtr/ButtonCtr/CheetaBtn
func _ready():
SimEvents.connect("resume_news", self, "_resume_rotation")
SimEvents.connect("send_alert", self, "_stop_news")
func _stop_news():
rotate_news.stop()
func _resume_rotation():
rotate_news.start()
func _on_DayCycle_timeout():
# Increment the number days until it reaches 30
if SimTime.prev_day < 30:
SimTime.increment_day(1)
# Reset the number of days to 1 on day 30 and increment the month
if SimTime.prev_day == 30:
SimTime.reset_day()
# Increment month up until the 12th
if SimTime.prev_month != 12:
SimTime.increment_month(1)
SimEvents.emit_signal("budget")
# Increment the year on the 12th month
if SimTime.prev_month == 12:
SimTime.new_year()
func _on_TurtleBtn_toggled(button_pressed):
if button_pressed:
day_cycle.wait_time = 12
cheeta_btn.pressed = false
func _on_CheetaBtn_toggled(button_pressed):
if button_pressed:
day_cycle.wait_time = 2
turtle_btn.pressed = false