extends Node const NOT_IMPLEMENTED = "This feature is not implemented" func is_game_paused(is_paused): if is_paused == true: get_tree().paused = true else: get_tree().paused = false func switch_scenes(is_mode): if is_mode == "title": get_tree().change_scene_to_file("res://scenes/TitleScn.tscn") elif is_mode == "game": get_tree().change_scene_to_file("res://scenes/GameScn.tscn")