extends Control func _resume_game() -> void: $PauseWin.hide() GameKit.is_game_paused(false) func _on_resume_btn_pressed() -> void: _resume_game() func _on_exit_btn_pressed() -> void: GameKit.is_game_paused(false) GameKit.switch_scenes("title") func _on_pause_win_close_requested() -> void: _resume_game()