; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="Anthony's Godot 3.1 Template" run/main_scene="res://scn/TitleScn.tscn" [autoload] GameKit="*res://src/GameKit.gd" [display] window/size/resizable=false [input] ui_pause={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] } [locale] translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )