### Bone Devil

*Large fiend (devil), lawful evil*

**Armor Class** 19 (natural armor)

**Hit Points** 142 (15d10+60)

**Speed** 40 ft., fly 40 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA     |
|---------|---------|---------|---------|---------|---------|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |

**Saving Throws** Int +5, Wis +6, Cha +7

**Skills** Deception +7, Insight +6

**Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

**Damage Immunities** fire, poison

**Condition Immunities** poisoned

**Senses** darkvision 120 ft., passive Perception 12

**Languages** Infernal, telepathy 120 ft.

**Challenge** 9 (5,000 XP)

***Devil's Sight***. Magical darkness doesn't impede the devil's darkvision.

***Magic Resistance***. The devil has advantage on saving throws against spells and other magical effects.

###### Actions

***Multiattack***. The devil makes three attacks: two with its claws and one with its sting.

***Claw***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (1d8+4) slashing damage.

***Sting***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.