# Ancient Red Dragon (Chromatic)

*Gargantuan dragon, chaotic evil*

**Armor Class** 22 (natural armor)

**Hit Points** 546 (28d20+252)

**Speed** 40 ft., climb 40 ft., fly 80 ft.

| STR      | DEX     | CON     | INT     | WIS     | CHA     |
|----------|---------|---------|---------|---------|---------|
| 30 (+10) | 10 (+0) | 29 (+9) | 18 (+4) | 15 (+2) | 23 (+6) |

**Saving Throws** Dex +7, Con +16, Wis +9, Cha +13

**Skills** Perception +16, Stealth +7

**Damage Immunities** fire

**Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26

**Languages** Common, Draconic

**Challenge** 24 (62,000 XP)

***Legendary Resistance (3/Day)***. If the dragon fails a saving throw, it can choose to succeed instead.

###### Actions

***Multiattack***. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

***Bite***. *Melee Weapon Attack:* +17 to hit, reach 15 ft., one target. *Hit:* 21 (2d10+10) piercing damage plus 14 (4d6) fire damage.

***Claw***. *Melee Weapon Attack:* +17 to hit, reach 10 ft., one target. *Hit:* 17 (2d6+10) slashing damage.

***Tail***. *Melee Weapon Attack:* +17 to hit, reach 20 ft., one target. *Hit:* 19 (2d8+10) bludgeoning damage.

***Frightful Presence***. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

***Fire Breath (Recharge 5-6)***. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

###### Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**Detect**. The dragon makes a Wisdom (Perception) check.

**Tail Attack**. The dragon makes a tail attack.

**Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.