### Storm Giant

*Huge giant, chaotic good*

**Armor Class** 16 (scale mail)

**Hit Points** 230 (20d12+100)

**Speed** 50 ft., swim 50 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA     |
|---------|---------|---------|---------|---------|---------|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |

**Saving Throws** Str +14, Con +10, Wis +9, Cha +9

**Skills** Arcana +8, Athletics +14, History +8, Perception +9

**Damage Resistances** cold

**Damage Immunities** lightning, thunder

**Senses** passive Perception 19

**Languages** Common, Giant

**Challenge** 13 (10,000 XP)

***Amphibious***. The giant can breathe air and water.

***Innate Spellcasting***. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components

At will: *detect magic*, *feather fall*, *levitate*, *light*

3/day each: *control weather*, *water breathing*

###### Actions

***Multiattack***. The giant makes two greatsword attacks.

***Greatsword***. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 30 (6d6+9) slashing damage.

***Rock***. *Ranged Weapon Attack:* +14 to hit, range 60/240 ft., one target. *Hit:* 35 (4d12+9) bludgeoning damage.

***Lightning Strike (Recharge 5-6)***. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.