### Giant Vulture

*Large beast, neutral evil*

**Armor Class** 10

**Hit Points** 22 (3d10+6)

**Speed** 10 ft., fly 60 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |

**Skills** Perception +3

**Senses** passive Perception 13

**Languages** understands Common but can't speak

**Challenge** 1 (200 XP)

***Keen Sight and Smell***. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

***Pack Tactics***. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

###### Actions

***Multiattack***. The vulture makes two attacks: one with its beak and one with its talons.

***Beak***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) piercing damage.

***Talons***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6+2) slashing damage.

A **giant vulture** has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.