### Lemure (Devil)

*Medium fiend (devil), lawful evil*

**Armor Class** 7

**Hit Points** 13 (3d8)

**Speed** 15 ft.

| STR     | DEX    | CON     | INT    | WIS     | CHA    |
|---------|--------|---------|--------|---------|--------|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |

**Damage Resistances** cold

**Damage Immunities** fire, poison

**Condition Immunities** charmed, frightened, poisoned

**Senses** darkvision 120 ft., passive Perception 10

**Languages** understands Infernal but can't speak

**Challenge** 0 (10 XP)

***Devil's Sight***. Magical darkness doesn't impede the lemure's darkvision.

***Hellish Rejuvenation***. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a *bless* spell cast on that creature or its remains are sprinkled with holy water.

###### Actions

***Fist***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage.