## Sahuagin

*Medium humanoid (sahuagin), lawful evil*

**Armor Class** 12 (natural armor)

**Hit Points** 22 (4d8+4)

**Speed** 30 ft., swim 40 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA    |
|---------|---------|---------|---------|---------|--------|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |

**Skills** Perception +5

**Senses** darkvision 120 ft., passive Perception 15

**Languages** Sahuagin

**Challenge** 1/2 (100 XP)

***Blood Frenzy***. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

***Limited Amphibiousness***. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

***Shark Telepathy***. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

###### Actions

***Multiattack***. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) piercing damage.

***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) slashing damage.

***Spear***. *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.