## Gnome, Deep (Svirfneblin)

*Small humanoid (gnome), neutral good*

**Armor Class** 15 (chain shirt)

**Hit Points** 16 (3d6+6)

**Speed** 20 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA    |
|---------|---------|---------|---------|---------|--------|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |

**Skills** Investigation +3, Perception +2, Stealth +4

**Senses** darkvision 120 ft., passive Perception 12

**Languages** Gnomish, Terran, Undercommon

**Challenge** 1/2 (100 XP)

***Stone Camouflage***. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

***Gnome Cunning***. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

***Innate Spellcasting***. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components

At will: *nondetection* (self only)

1/day each: *blindness/deafness*, *blur*, *disguise self*

###### Actions

***War Pick***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) piercing damage.

***Poisoned Dart***. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.