# Creatures (S-U)

## Saber-Toothed Tiger

*Large beast, unaligned*

**Armor Class** 12

**Hit Points** 52 (7d10+14)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 18 (+4) | 14 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |

**Skills** Perception +3, Stealth +6

**Senses** passive Perception 13

**Languages** -

**Challenge** 2 (450 XP)

***Keen Smell***. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

***Pounce***. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

###### Actions

***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (1d10+5) piercing damage.

***Claw***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (2d6+5) slashing damage.

## Scorpion

*Tiny beast, unaligned*

**Armor Class** 11 (natural armor)

**Hit Points** 1 (1d4-1)

**Speed** 10 ft.

| STR    | DEX     | CON    | INT    | WIS    | CHA    |
|--------|---------|--------|--------|--------|--------|
| 2 (-4) | 11 (+0) | 8 (-1) | 1 (-5) | 8 (-1) | 2 (-4) |

**Senses** blindsight 10 ft., passive Perception 9

**Languages** -

**Challenge** 0 (10 XP)

###### Actions

***Sting***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

## Sea Horse

*Tiny beast, unaligned*

**Armor Class** 11

**Hit Points** 1 (1d4-1)

**Speed** 0 ft., swim 20 ft.

| STR    | DEX     | CON    | INT    | WIS     | CHA    |
|--------|---------|--------|--------|---------|--------|
| 1 (-5) | 12 (+1) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) |

**Senses** passive Perception 10

**Languages** -

**Challenge** 0 (0 XP)

***Water Breathing***. The sea horse can breathe only underwater.

## Spider

*Tiny beast, unaligned*

**Armor Class** 12

**Hit Points** 1 (1d4-1)

**Speed** 20 ft., climb 20 ft.

| STR    | DEX     | CON    | INT    | WIS     | CHA    |
|--------|---------|--------|--------|---------|--------|
| 2 (-4) | 14 (+2) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) |

**Skills** Stealth +4

**Senses** darkvision 30 ft., passive Perception 10

**Languages** -

**Challenge** 0 (10 XP)

***Spider Climb***. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

***Web Sense***. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

***Web Walker***. The spider ignores movement restrictions caused by webbing.

###### Actions

***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

## Swarm of Bats

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 12

**Hit Points** 22 (5d8)

**Speed** 0 ft., fly 30 ft.

| STR    | DEX     | CON     | INT    | WIS     | CHA    |
|--------|---------|---------|--------|---------|--------|
| 5 (-3) | 15 (+2) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) |

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** blindsight 60 ft., passive Perception 11

**Languages** -

**Challenge** 1/4 (50 XP)

***Echolocation***. The swarm can't use its blindsight while deafened.

***Keen Hearing***. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

###### Actions

***Bites***. *Melee Weapon Attack:* +4 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

## Swarm of Insects

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 12 (natural armor)

**Hit Points** 22 (5d8)

**Speed** 20 ft., climb 20 ft.

| STR    | DEX     | CON     | INT    | WIS    | CHA    |
|--------|---------|---------|--------|--------|--------|
| 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) |

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** blindsight 10 ft., passive Perception 8

**Languages** -

**Challenge** 1/2 (100 XP)

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

###### Actions

***Bites***. *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

>**Variant: Insect Swarms**
>
>Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.
>
>**Swarm of Beetles**. A swarm of beetles gains a burrowing speed of 5 feet.
>
>**Swarm of Centipedes**. A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.
>
>**Swarm of Spiders**. A swarm of spiders has the following additional traits.
>
>Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
>
>Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.
>
>Web Walker. The swarm ignores movement restrictions caused by webbing.
>
>**Swarm of Wasps**. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed.

## Swarm of Poisonous Snakes

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 14

**Hit Points** 36 (8d8)

**Speed** 30 ft., swim 30 ft.

| STR    | DEX     | CON     | INT    | WIS     | CHA    |
|--------|---------|---------|--------|---------|--------|
| 8 (-1) | 18 (+4) | 11 (+0) | 1 (-5) | 10 (+0) | 3 (-4) |

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** blindsight 10 ft., passive Perception 10

**Languages** -

**Challenge** 2 (450 XP)

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

###### Actions

***Bites***. *Melee Weapon Attack:* +6 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

## Swarm of Quippers

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 13

**Hit Points** 28 (8d8-8)

**Speed** 0 ft., swim 40 ft.

| STR     | DEX     | CON    | INT    | WIS    | CHA    |
|---------|---------|--------|--------|--------|--------|
| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** darkvision 60 ft., passive Perception 8

**Languages** -

**Challenge** 1 (200 XP)

***Blood Frenzy***. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

***Water Breathing***. The swarm can breathe only underwater.

###### Actions

***Bites***. *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

## Swarm of Rats

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 10

**Hit Points** 24 (7d8-7)

**Speed** 30 ft.

| STR    | DEX     | CON    | INT    | WIS     | CHA    |
|--------|---------|--------|--------|---------|--------|
| 9 (-1) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 3 (-4) |

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** darkvision 30 ft., passive Perception 10

**Languages** -

**Challenge** 1/4 (50 XP)

***Keen Smell***. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

###### Actions

***Bites***. *Melee Weapon Attack:* +2 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

## Swarm of Ravens

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 12

**Hit Points** 24 (7d8-7)

**Speed** 10 ft., fly 50 ft.

| STR    | DEX     | CON    | INT    | WIS     | CHA    |
|--------|---------|--------|--------|---------|--------|
| 6 (-2) | 14 (+2) | 8 (-1) | 3 (-4) | 12 (+1) | 6 (-2) |

**Skills** Perception +5

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** passive Perception 15

**Languages** -

**Challenge** 1/4 (50 XP)

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

###### Actions

***Beaks***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

## Tiger

*Large beast, unaligned*

**Armor Class** 12

**Hit Points** 37 (5d10+10)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 17 (+3) | 15 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |

**Skills** Perception +3, Stealth +6

**Senses** darkvision 60 ft., passive Perception 13

**Languages** -

**Challenge** 1 (200 XP)

***Keen Smell***. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

***Pounce***. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

###### Actions

***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10+3) piercing damage.

***Claw***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage.