### Goat

*Medium beast, unaligned*

**Armor Class** 10

**Hit Points** 4 (1d8)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |

**Senses** passive Perception 10

**Languages** -

**Challenge** 0 (10 XP)

***Charge***. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

***Sure-Footed***. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

###### Actions

***Ram***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.