### Confusion

*4th-level enchantment*

**Casting Time:** 1 action

**Range:** 90 feet

**Components:** V, S, M (three nut shells)

**Duration:** Concentration, up to 1 minute

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

**Table- Confusion Behavior**

| d10  | Behavior                                                                                                                                                                                        |
|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 1    | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
| 2-6  | The creature doesn't move or take actions this turn.                                                                                                                                            |
| 7-8  | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.     |
| 9-10 | The creature can act and move normally.                                                                                                                                                         |
|      |                                                                                                                                                                                                 |

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

***At Higher Levels***. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.