### Swarm of Quippers

*Medium swarm of Tiny beasts, unaligned*

**Armor Class** 13

**Hit Points** 28 (8d8-8)

**Speed** 0 ft., swim 40 ft.

| STR     | DEX     | CON    | INT    | WIS    | CHA    |
|---------|---------|--------|--------|--------|--------|
| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |

**Damage Resistances** bludgeoning, piercing, slashing

**Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

**Senses** darkvision 60 ft., passive Perception 8

**Languages** -

**Challenge** 1 (200 XP)

***Blood Frenzy***. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

***Water Breathing***. The swarm can breathe only underwater.

###### Actions

***Bites***. *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.