### Spirit Naga

*Large monstrosity, chaotic evil*

**Armor Class** 15 (natural armor)

**Hit Points** 75 (10d10+20)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA     |
|---------|---------|---------|---------|---------|---------|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |

**Damage Immunities** poison

**Condition Immunities** charmed, poisoned

**Senses** darkvision 60 ft., passive Perception 12

**Languages** Abyssal, Common

**Challenge** 8 (3,900 XP)

***Rejuvenation***. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a *wish* spell can prevent this trait from functioning.

***Spellcasting***. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): *mage hand*, *minor illusion*, *ray of frost*
1st level (4 slots): *charm person*, *detect magic*, *sleep*
2nd level (3 slots): *detect thoughts*, *hold person*
3rd level (3 slots): *lightning bolt*, *water breathing*
4th level (3 slots): *blight*, *dimension door*
5th level (2 slots): *dominate person*

###### Actions

***Bite***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (1d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

[Nightmare](new/Nightmare.md)