## Ettin

*Large giant, chaotic evil*

**Armor Class** 12 (natural armor)

**Hit Points** 85 (10d10+30)

**Speed** 40 ft.

| STR     | DEX    | CON     | INT    | WIS     | CHA    |
|---------|--------|---------|--------|---------|--------|
| 21 (+5) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |

**Skills** Perception +4

**Senses** darkvision 60 ft., passive Perception 14

**Languages** Giant, Orc

**Challenge** 4 (1,100 XP)

***Two Heads***. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

***Wakeful***. When one of the ettin's heads is asleep, its other head is awake.

###### Actions

***Multiattack***. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

***Battleaxe***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) slashing damage.

***Morningstar***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8+5) piercing damage.