### Animated Armor (Animated Object)

*Medium construct, unaligned*

**Armor Class** 18 (natural armor)

**Hit Points** 33 (6d8+6)

**Speed** 25 ft.

| STR     | DEX     | CON     | INT    | WIS    | CHA    |
|---------|---------|---------|--------|--------|--------|
| 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |

**Damage Immunities** poison, psychic

**Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

**Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6

**Languages** -

**Challenge** 1 (200 XP)

***Antimagic Susceptibility***. The armor is incapacitated while in the area of an *antimagic field*. If targeted by *dispel magic*, the armor must succeed on a

Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

***False Appearance***. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

###### Actions

***Multiattack***. The armor makes two melee attacks.

***Slam***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.