### Giant Goat

*Large beast, unaligned*

**Armor Class** 11 (natural armor)

**Hit Points** 19 (3d10+3)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |

**Senses** passive Perception 11

**Languages** -

**Challenge** 1/2 (100 XP)

***Charge***. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

***Sure-Footed***. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

###### Actions

***Ram***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4+3) bludgeoning damage.