# Creatures (A-C)

## Ape

*Medium beast, unaligned*

**Armor Class** 12

**Hit Points** 19 (3d8+6)

**Speed** 30 ft., climb 30 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |

**Skills** Athletics +5, Perception +3

**Senses** passive Perception 13

**Languages** -

**Challenge** 1/2 (100 XP)

###### Actions

***Multiattack***. The ape makes two fist attacks.

***Fist***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) bludgeoning damage.

***Rock***. *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one target. *Hit:* 6 (1d6+3) bludgeoning damage.

## Awakened Shrub

*Small plant, unaligned*

**Armor Class** 9

**Hit Points** 10 (3d6)

**Speed** 20 ft.

| STR    | DEX    | CON     | INT     | WIS     | CHA    |
|--------|--------|---------|---------|---------|--------|
| 3 (-4) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 6 (-2) |

**Damage Vulnerabilities** fire

**Damage Resistances** piercing

**Senses** passive Perception 10

**Languages** one language known by its creator

**Challenge** 0 (10 XP)

***False Appearance***. While the shrub remains motionless, it is indistinguishable from a normal shrub.

###### Actions

***Rake***. *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (1d4-1) slashing damage.

An **awakened shrub** is an ordinary shrub given sentience and mobility by the *awaken* spell or similar magic.

## Awakened Tree

*Huge plant, unaligned*

**Armor Class** 13 (natural armor)

**Hit Points** 59 (7d12+14)

**Speed** 20 ft.

| STR     | DEX    | CON     | INT     | WIS     | CHA    |
|---------|--------|---------|---------|---------|--------|
| 19 (+4) | 6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |

**Damage Vulnerabilities** fire

**Damage Resistances** bludgeoning, piercing

**Senses** passive Perception 10

**Languages** one language known by its creator

**Challenge** 2 (450 XP)

***False Appearance***. While the tree remains motionless, it is indistinguishable from a normal tree.

###### Actions

***Slam***. *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (3d6+4) bludgeoning damage.

An **awakened tree** is an ordinary tree given sentience and mobility by the *awaken* spell or similar magic.

## Axe Beak

*Large beast, unaligned*

**Armor Class** 11

**Hit Points** 19 (3d10+3)

**Speed** 50 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 14 (+2) | 12 (+1) | 12 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |

**Senses** passive Perception 10

**Languages** -

**Challenge** 1/4 (50 XP)

###### Actions

***Beak***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) slashing damage.

An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.

## Baboon

*Small beast, unaligned*

**Armor Class** 12

**Hit Points** 3 (1d6)

**Speed** 30 ft., climb 30 ft.

| STR    | DEX     | CON     | INT    | WIS     | CHA    |
|--------|---------|---------|--------|---------|--------|
| 8 (-1) | 14 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 6 (-2) |

**Senses** passive Perception 11

**Languages** -

**Challenge** 0 (10 XP)

***Pack Tactics***. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

###### Actions

***Bite***. *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (1d4-1) piercing damage.

## Badger

*Tiny beast, unaligned*

**Armor Class** 10

**Hit Points** 3 (1d4+1)

**Speed** 20 ft., burrow 5 ft.

| STR    | DEX     | CON     | INT    | WIS     | CHA    |
|--------|---------|---------|--------|---------|--------|
| 4 (-3) | 11 (+0) | 12 (+1) | 2 (-4) | 12 (+1) | 5 (-3) |

**Senses** darkvision 30 ft., passive Perception 11

**Languages** -

**Challenge** 0 (10 XP)

***Keen Smell***. The badger has advantage on Wisdom (Perception) checks that rely on smell.

###### Actions

***Bite***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.

## Bat

*Tiny beast, unaligned*

**Armor Class** 12

**Hit Points** 1 (1d4-1)

**Speed** 5 ft., fly 30 ft.

| STR    | DEX     | CON    | INT    | WIS     | CHA    |
|--------|---------|--------|--------|---------|--------|
| 2 (-4) | 15 (+2) | 8 (-1) | 2 (-4) | 12 (+1) | 4 (-3) |

**Senses** blindsight 60 ft., passive Perception 11

**Languages** -

**Challenge** 0 (10 XP)

***Echolocation***. The bat can't use its blindsight while deafened.

***Keen Hearing***. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

###### Actions

***Bite***. *Melee Weapon Attack:* +0 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage.

## Black Bear

*Medium beast, unaligned*

**Armor Class** 11 (natural armor)

**Hit Points** 19 (3d8+6)

**Speed** 40 ft., climb 30 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 15 (+2) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 7 (-2) |

**Skills** Perception +3

**Senses** passive Perception 13

**Languages** -

**Challenge** 1/2 (100 XP)

***Keen Smell***. The bear has advantage on Wisdom (Perception) checks that rely on smell.

###### Actions

***Multiattack***. The bear makes two attacks: one with its bite and one with its claws.

***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.

***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) slashing damage.

## Blink Dog

*Medium fey, lawful good*

**Armor Class** 13

**Hit Points** 22 (4d8+4)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA     |
|---------|---------|---------|---------|---------|---------|
| 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |

**Skills** Perception +3, Stealth +5

**Senses** passive Perception 13

**Languages** Blink Dog, understands Sylvan but can't speak it

**Challenge** 1/4 (50 XP)

***Keen Hearing and Smell***. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

###### Actions

***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) piercing damage.

***Teleport (Recharge 4-6)***. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

A **blink dog** takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbor a long- standing hatred for displacer beasts and attack them on sight.

## Blood Hawk

*Small beast, unaligned*

**Armor Class** 12

**Hit Points** 7 (2d6)

**Speed** 10 ft., fly 60 ft.

| STR    | DEX     | CON     | INT    | WIS     | CHA    |
|--------|---------|---------|--------|---------|--------|
| 6 (-2) | 14 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |

**Skills** Perception +4

**Senses** passive Perception 14

**Languages** -

**Challenge** 1/8 (25 XP)

***Keen Sight***. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

***Pack Tactics***. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

###### Actions

***Beak***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) piercing damage.

Taking its name from its crimson feathers and aggressive nature, the **blood hawk** fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

## Boar

*Medium beast, unaligned*

**Armor Class** 11 (natural armor)

**Hit Points** 11 (2d8+2)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT    | WIS    | CHA    |
|---------|---------|---------|--------|--------|--------|
| 13 (+1) | 11 (+0) | 12 (+1) | 2 (-4) | 9 (-1) | 5 (-3) |

**Senses** passive Perception 9

**Languages** -

**Challenge** 1/4 (50 XP)

***Charge***. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

***Relentless (Recharges after a Short or Long Rest)***. If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

###### Actions

***Tusk***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) slashing damage.

## Brown Bear

*Large beast, unaligned*

**Armor Class** 11 (natural armor)

**Hit Points** 34 (4d10+12)

**Speed** 40 ft., climb 30 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 19 (+4) | 10 (+0) | 16 (+3) | 2 (-4) | 13 (+1) | 7 (-2) |

**Skills** Perception +3

**Senses** passive Perception 13

**Languages** -

**Challenge** 1 (200 XP)

***Keen Smell***. The bear has advantage on Wisdom (Perception) checks that rely on smell.

###### Actions

***Multiattack***. The bear makes two attacks: one with its bite and one with its claws.

***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8+4) piercing damage.

***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage.

## Camel

*Large beast, unaligned*

**Armor Class** 9

**Hit Points** 15 (2d10+4)

**Speed** 50 ft.

| STR     | DEX    | CON     | INT    | WIS    | CHA    |
|---------|--------|---------|--------|--------|--------|
| 16 (+3) | 8 (-1) | 14 (+2) | 2 (-4) | 8 (-1) | 5 (-3) |

**Senses** passive Perception 9

**Languages** -

**Challenge** 1/8 (25 XP)

###### Actions

***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage.

## Cat

*Tiny beast, unaligned*

**Armor Class** 12

**Hit Points** 2 (1d4)

**Speed** 40 ft., climb 30 ft.

| STR    | DEX     | CON     | INT    | WIS     | CHA    |
|--------|---------|---------|--------|---------|--------|
| 3 (-4) | 15 (+2) | 10 (+0) | 3 (-4) | 12 (+1) | 7 (-2) |

**Skills** Perception +3, Stealth +4

**Senses** passive Perception 13

**Languages** -

**Challenge** 0 (10 XP)

***Keen Smell***. The cat has advantage on Wisdom (Perception) checks that rely on smell.

###### Actions

***Claws.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.

## Constrictor Snake

*Large beast, unaligned*

**Armor Class** 12

**Hit Points** 13 (2d10+2)

**Speed** 30 ft., swim 30 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 15 (+2) | 14 (+2) | 12 (+1) | 1 (-5) | 10 (+0) | 3 (-4) |

**Senses** blindsight 10 ft., passive Perception 10

**Languages** -

**Challenge** 1/4 (50 XP)

###### Actions

***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (1d6+2) piercing damage.

***Constrict***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

## Crab

*Tiny beast, unaligned*

**Armor Class** 11 (natural armor)

**Hit Points** 2 (1d4)

**Speed** 20 ft., swim 20 ft.

| STR    | DEX     | CON     | INT    | WIS    | CHA    |
|--------|---------|---------|--------|--------|--------|
| 2 (-4) | 11 (+0) | 10 (+0) | 1 (-5) | 8 (-1) | 2 (-4) |

**Skills** Stealth +2

**Senses** blindsight 30 ft., passive Perception 9

**Languages** -

**Challenge** 0 (10 XP)

***Amphibious***. The crab can breathe air and water.

###### Actions

***Claw***. *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage.

## Crocodile

*Large beast, unaligned*

**Armor Class** 12 (natural armor)

**Hit Points** 19 (3d10+3)

**Speed** 20 ft., swim 30 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |

**Skills** Stealth +2

**Senses** passive Perception 10

**Languages** -

**Challenge** 1/2 (100 XP)

***Hold Breath***. The crocodile can hold its breath for 15 minutes.

###### Actions

***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (1d10+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.