### Erinyes (Devil)

*Medium fiend (devil), lawful evil*

**Armor Class** 18 (plate)

**Hit Points** 153 (18d8+72)

**Speed** 30 ft., fly 60 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA     |
|---------|---------|---------|---------|---------|---------|
| 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |

**Saving Throws** Dex +7, Con +8, Wis +6, Cha +8

**Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

**Damage Immunities** fire, poison

**Condition Immunities** poisoned

**Senses** truesight 120 ft., passive Perception 12

**Languages** Infernal, telepathy 120 ft.

**Challenge** 12 (8,400 XP)

***Hellish Weapons***. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

***Magic Resistance***. The erinyes has advantage on saving throws against spells and other magical effects.

###### Actions

***Multiattack***. The erinyes makes three attacks.

***Longsword***. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

***Longbow***. *Ranged Weapon Attack:* +7 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the *lesser restoration* spell or similar magic.

###### Reactions

***Parry***. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.