## Grimlock

*Medium humanoid (grimlock), neutral evil*

**Armor Class** 11

**Hit Points** 11 (2d8+2)

**Speed** 30 ft.

| STR     | DEX     | CON     | INT    | WIS    | CHA    |
|---------|---------|---------|--------|--------|--------|
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |

**Skills** Athletics +5, Perception +3, Stealth +3

**Condition Immunities** blinded

**Senses** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13

**Languages** Undercommon

**Challenge** 1/4 (50 XP)

***Blind Senses***. The grimlock can't use its blindsight while deafened and unable to smell.

***Keen Hearing and Smell***. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

***Stone Camouflage***. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

###### Actions

***Spiked Bone Club***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.