### Giant Octopus

*Large beast, unaligned*

**Armor Class** 11

**Hit Points** 52 (8d10+8)

**Speed** 10 ft., swim 60 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |

**Skills** Perception +4, Stealth +5

**Senses** darkvision 60 ft., passive Perception 14

**Languages** -

**Challenge** 1 (200 XP)

***Hold Breath***. While out of water, the octopus can hold its breath for 1 hour.

***Underwater Camouflage***. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

***Water Breathing***. The octopus can breathe only underwater.

###### Actions

***Tentacles***. *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

***Ink Cloud (Recharges after a Short or Long Rest)***. A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.