### Efreeti (Genie)

*Large elemental, lawful evil*

**Armor Class** 17 (natural armor)

**Hit Points** 200 (16d10+112)

**Speed** 40 ft., fly 60 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA     |
|---------|---------|---------|---------|---------|---------|
| 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) |

**Saving Throws** Int +7, Wis +6, Cha +7

**Damage Immunities** fire

**Senses** darkvision 120 ft., passive Perception 12

**Languages** Ignan

**Challenge** 11 (7,200 XP)

***Elemental Demise***. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

***Innate Spellcasting***. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material Components

At will: *detect magic*

3/day each: *enlarge/reduce*, *tongues*

1/day each: *conjure elemental* (fire elemental only), *gaseous form*, *invisibility*, *major image*, *plane shift*, *wall of fire*

###### Actions

***Multiattack***. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

***Scimitar***. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (2d6+6) slashing damage plus 7 (2d6) fire damage.

***Hurl Flame***. *Ranged Spell Attack:* +7 to hit, range 120 ft., one target. *Hit:* 17 (5d6) fire damage.