## Lizardfolk

*Medium humanoid (lizardfolk), neutral*

**Armor Class** 15 (natural armor, shield)

**Hit Points** 22 (4d8+4)

**Speed** 30 ft., swim 30 ft.

| STR     | DEX     | CON     | INT    | WIS     | CHA    |
|---------|---------|---------|--------|---------|--------|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |

**Skills** Perception +3, Stealth +4, Survival +5

**Senses** passive Perception 13

**Languages** Draconic

**Challenge** 1/2 (100 XP)

***Hold Breath***. The lizardfolk can hold its breath for 15 minutes.

###### Actions

***Multiattack***. The lizardfolk makes two melee attacks, each one with a different weapon.

***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.

***Heavy Club***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.

***Javelin***. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage.

***Spiked Shield***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.