### Stone Giant

*Huge giant, neutral*

**Armor Class** 17 (natural armor)

**Hit Points** 126 (11d12+55)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT     | WIS     | CHA    |
|---------|---------|---------|---------|---------|--------|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |

**Saving Throws** Dex +5, Con +8, Wis +4

**Skills** Athletics +12, Perception +4

**Senses** darkvision 60 ft., passive Perception 14

**Languages** Giant

**Challenge** 7 (2,900 XP)

***Stone Camouflage.*** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

###### Actions

***Multiattack***. The giant makes two greatclub attacks.

***Greatclub***. *Melee Weapon Attack:* +9 to hit, reach 15 ft., one target. *Hit:* 19 (3d8+6) bludgeoning damage.

***Rock***. *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

###### Reactions

***Rock Catching***. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.