### Giant Scorpion

*Large beast, unaligned*

**Armor Class** 15 (natural armor)

**Hit Points** 52 (7d10+14)

**Speed** 40 ft.

| STR     | DEX     | CON     | INT    | WIS    | CHA    |
|---------|---------|---------|--------|--------|--------|
| 15 (+2) | 13 (+1) | 15 (+2) | 1 (-5) | 9 (-1) | 3 (-4) |

**Senses** blindsight 60 ft., passive Perception 9

**Languages** -

**Challenge** 3 (700 XP)

###### Actions

***Multiattack***. The scorpion makes three attacks: two with its claws and one with its sting.

***Claw***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

***Sting***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.