center-aligned all columns in stat blocks

- center-aligned all columns in treasure stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`
- matched column alignments of treasure tables on these pages with those from the SRD
This commit is contained in:
Mario Panighetti 2024-03-28 15:36:48 -07:00
parent 0b14b385aa
commit 0002a312a8
7 changed files with 72 additions and 80 deletions

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@ -45,7 +45,7 @@ The illusion lasts until its card is moved or the illusion is dispelled. When th
**Table- Deck of Illusions**
| Playing Card | Illusion |
|-------------------|----------------------------------|
|:------------------|:---------------------------------|
| Ace of hearts | Red dragon |
| King of hearts | Knight and four guards |
| Queen of hearts | Succubus or incubus |
@ -79,7 +79,6 @@ The illusion lasts until its card is moved or the illusion is dispelled. When th
| Eight of clubs | Orc |
| Two of clubs | Kobold |
| Jokers (2) | You (the deck's owner) |
| | |
### Deck of Many Things
@ -93,33 +92,32 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
**Table- Deck of Many Things**
| Playing Card | Card |
|--------------------|------------|
| Ace of diamonds | Vizier* |
| King of diamonds | Sun |
| Queen of diamonds | Moon |
| Jack of diamonds | Star |
| Two of diamonds | Comet* |
| Ace of hearts | The Fates* |
| King of hearts | Throne |
| Queen of hearts | Key |
| Jack of hearts | Knight |
| Two of hearts | Gem* |
| Ace of clubs | Talons* |
| King of clubs | The Void |
| Queen of clubs | Flames |
| Jack of clubs | Skull |
| Two of clubs | Idiot* |
| Ace of spades | Donjon* |
| King of spades | Ruin |
| Queen of spades | Euryale |
| Jack of spades | Rogue |
| Two of spades | Balance* |
| Joker (with TM) | Fool* |
| Joker (without TM) | Jester |
| | |
| Playing Card | Card |
|:-------------------|:--------------|
| Ace of diamonds | Vizier[^1] |
| King of diamonds | Sun |
| Queen of diamonds | Moon |
| Jack of diamonds | Star |
| Two of diamonds | Comet[^1] |
| Ace of hearts | The Fates[^1] |
| King of hearts | Throne |
| Queen of hearts | Key |
| Jack of hearts | Knight |
| Two of hearts | Gem[^1] |
| Ace of clubs | Talons[^1] |
| King of clubs | The Void |
| Queen of clubs | Flames |
| Jack of clubs | Skull |
| Two of clubs | Idiot[^1] |
| Ace of spades | Donjon[^1] |
| King of spades | Ruin |
| Queen of spades | Euryale |
| Jack of spades | Rogue |
| Two of spades | Balance[^1] |
| Joker (with TM) | Fool[^1] |
| Joker (without TM) | Jester |
\* Found only in a deck with twenty-two cards
[^1]: Found only in a deck with twenty-two cards
***Balance***. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
@ -163,9 +161,9 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
**Speed** 60 ft., fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|---------|---------|---------|
| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
**Damage Immunities** necrotic, poison
@ -234,7 +232,7 @@ Additionally, you can focus your senses as an action to magically discern the di
**Table- Dragon Scale Mail**
| Dragon | Resistance |
|--------|------------|
|:-------|:-----------|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
@ -245,7 +243,6 @@ Additionally, you can focus your senses as an action to magically discern the di
| Red | Fire |
| Silver | Cold |
| White | Cold |
| | |
### Dragon Slayer
@ -289,4 +286,4 @@ While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect m
*Weapon (warhammer), very rare (requires attunement by a dwarf)*
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

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@ -9,14 +9,13 @@ This tiny object looks like a feather. Different types of feather tokens exist,
**Table- Feather Token**
| d100 | Feather Token |
|--------|---------------|
|:------:|:--------------|
| 01-20 | Anchor |
| 21-35 | Bird |
| 36-50 | Fan |
| 51-65 | Swan boat |
| 66-90 | Tree |
| 91-100 | Whip |
| | |
***Anchor***. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
@ -56,9 +55,9 @@ The creature exists for a duration specific to each figurine. At the end of the
**Speed** 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
**Senses** darkvision 60 ft., passive Perception 10
@ -112,4 +111,4 @@ When you hit with an attack using this magic sword, the target takes an extra 1d
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

View file

@ -13,7 +13,7 @@ The illusion lasts until its card is moved or the illusion is dispelled. When th
**Table- Deck of Illusions**
| Playing Card | Illusion |
|-------------------|----------------------------------|
|:------------------|:---------------------------------|
| Ace of hearts | Red dragon |
| King of hearts | Knight and four guards |
| Queen of hearts | Succubus or incubus |
@ -47,4 +47,3 @@ The illusion lasts until its card is moved or the illusion is dispelled. When th
| Eight of clubs | Orc |
| Two of clubs | Kobold |
| Jokers (2) | You (the deck's owner) |
| | |

View file

@ -10,33 +10,32 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
**Table- Deck of Many Things**
| Playing Card | Card |
|--------------------|------------|
| Ace of diamonds | Vizier* |
| King of diamonds | Sun |
| Queen of diamonds | Moon |
| Jack of diamonds | Star |
| Two of diamonds | Comet* |
| Ace of hearts | The Fates* |
| King of hearts | Throne |
| Queen of hearts | Key |
| Jack of hearts | Knight |
| Two of hearts | Gem* |
| Ace of clubs | Talons* |
| King of clubs | The Void |
| Queen of clubs | Flames |
| Jack of clubs | Skull |
| Two of clubs | Idiot* |
| Ace of spades | Donjon* |
| King of spades | Ruin |
| Queen of spades | Euryale |
| Jack of spades | Rogue |
| Two of spades | Balance* |
| Joker (with TM) | Fool* |
| Joker (without TM) | Jester |
| | |
| Playing Card | Card |
|:-------------------|:--------------|
| Ace of diamonds | Vizier[^1] |
| King of diamonds | Sun |
| Queen of diamonds | Moon |
| Jack of diamonds | Star |
| Two of diamonds | Comet[^1] |
| Ace of hearts | The Fates[^1] |
| King of hearts | Throne |
| Queen of hearts | Key |
| Jack of hearts | Knight |
| Two of hearts | Gem[^1] |
| Ace of clubs | Talons[^1] |
| King of clubs | The Void |
| Queen of clubs | Flames |
| Jack of clubs | Skull |
| Two of clubs | Idiot[^1] |
| Ace of spades | Donjon[^1] |
| King of spades | Ruin |
| Queen of spades | Euryale |
| Jack of spades | Rogue |
| Two of spades | Balance[^1] |
| Joker (with TM) | Fool[^1] |
| Joker (without TM) | Jester |
\* Found only in a deck with twenty-two cards
[^1]: Found only in a deck with twenty-two cards
***Balance***. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
@ -80,9 +79,9 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
**Speed** 60 ft., fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|---------|---------|---------|
| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
**Damage Immunities** necrotic, poison
@ -112,4 +111,4 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
***Vizier***. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.
***The Void***. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. A *wish* spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
***The Void***. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. A *wish* spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.

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@ -11,7 +11,7 @@ Additionally, you can focus your senses as an action to magically discern the di
**Table- Dragon Scale Mail**
| Dragon | Resistance |
|--------|------------|
|:-------|:-----------|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
@ -22,4 +22,3 @@ Additionally, you can focus your senses as an action to magically discern the di
| Red | Fire |
| Silver | Cold |
| White | Cold |
| | |

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@ -7,14 +7,13 @@ This tiny object looks like a feather. Different types of feather tokens exist,
**Table- Feather Token**
| d100 | Feather Token |
|--------|---------------|
|:------:|:--------------|
| 01-20 | Anchor |
| 21-35 | Bird |
| 36-50 | Fan |
| 51-65 | Swan boat |
| 66-90 | Tree |
| 91-100 | Whip |
| | |
***Anchor***. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
@ -28,4 +27,4 @@ This tiny object looks like a feather. Different types of feather tokens exist,
***Whip***. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6+5 force damage.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.

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@ -22,9 +22,9 @@ The creature exists for a duration specific to each figurine. At the end of the
**Speed** 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
**Senses** darkvision 60 ft., passive Perception 10