Merge pull request #19 from WMaxZimmerman/master

Moved herbalism kit outside of gaming sets
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Old Man Umby 2022-02-18 00:44:00 -06:00 committed by GitHub
commit 0ac2641039
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@ -495,10 +495,10 @@ A tool helps you to do something you couldn't otherwise do, such as craft or rep
| ~ Woodcarver's tools | 1 gp | 5 lb. |
| Disguise kit | 25 gp | 3 lb. |
| Forgery kit | 15 gp | 5 lb. |
| Herbalism kit | 5 gp | 3 lb. |
| *Gaming set* | | |
| ~ Dice set | 1 sp | - |
| ~ Playing card set | 5 sp | - |
| ~ Herbalism kit | 5 gp | 3 lb. |
| *Musical instrument* | | |
| ~ Bagpipes | 30 gp | 6 lb. |
| ~ Drum | 6 gp | 3 lb. |
@ -674,9 +674,6 @@ The Food, Drink, and Lodging table gives prices for individual food items and a
| *Ale* | |
| ~ Gallon | 2 sp |
| ~ Mug | 4 cp |
| ~ Banquet (per person) | 10 gp |
| ~ Bread, loaf | 2 cp |
| ~ Cheese, hunk | 1 sp |
| *Inn stay (per day)* | |
| ~ Squalid | 7 cp |
| ~ Poor | 1 sp |
@ -692,6 +689,9 @@ The Food, Drink, and Lodging table gives prices for individual food items and a
| ~ Wealthy | 8 sp |
| ~ Aristocratic | 2 gp |
| ~ Meat, chunk | 3 sp |
| ~ Banquet (per person) | 10 gp |
| ~ Bread, loaf | 2 cp |
| ~ Cheese, hunk | 1 sp |
| *Wine* | |
| ~ Common (pitcher) | 2 sp |
| ~ Fine (bottle) | 10 gp |
@ -732,4 +732,4 @@ Skilled hirelings include anyone hired to perform a service that involves a prof
People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.
Hiring someone to cast a relatively common spell of 1st or 2nd level, such as *cure wounds* or *identify*, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.
Hiring someone to cast a relatively common spell of 1st or 2nd level, such as *cure wounds* or *identify*, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.