From 5995d59b4d59f832b27b66ca7199f6cc423c342b Mon Sep 17 00:00:00 2001 From: Administrator Date: Sat, 18 Apr 2020 22:10:03 -0500 Subject: [PATCH] (Grav GitSync) Automatic Commit from Administrator --- pages/16.npcs/{default.md => default.10.md} | 104 ++++++++++---------- 1 file changed, 52 insertions(+), 52 deletions(-) rename pages/16.npcs/{default.md => default.10.md} (89%) diff --git a/pages/16.npcs/default.md b/pages/16.npcs/default.10.md similarity index 89% rename from pages/16.npcs/default.md rename to pages/16.npcs/default.10.md index 38eacc6..e2e0276 100644 --- a/pages/16.npcs/default.md +++ b/pages/16.npcs/default.10.md @@ -1,5 +1,5 @@ --- -title: Non-Player Characters +title: 'Non-Player Characters' --- [TOC] @@ -28,7 +28,7 @@ There are many easy ways to customize the NPCs in this appendix for your home ca **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | @@ -42,9 +42,9 @@ There are many easy ways to customize the NPCs in this appendix for your home ca ***Spellcasting***. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: -Cantrips (at will): *light, sacred flame, thaumaturgy* +Cantrips (at will): light, sacred flame, thaumaturgy -1st level (3 slots): *bless, cure wounds, sanctuary* +1st level (3 slots): bless, cure wounds, sanctuary ###### Actions @@ -62,7 +62,7 @@ Cantrips (at will): *light, sacred flame, thaumaturgy* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) | @@ -82,19 +82,19 @@ Cantrips (at will): *light, sacred flame, thaumaturgy* ***Spellcasting***. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast *disguise self* and *invisibility* at will and has the following wizard spells prepared: -Cantrips (at will): *fire bolt, light, mage hand, prestidigitation, shocking grasp* +Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp -1st level (4 slots): *detect magic, identify, mage armor***, magic missile* +1st level (4 slots): detect magic, identify, mage armor*, magic missile -2nd level (3 slots): *detect thoughts, mirror image, misty step* +2nd level (3 slots): detect thoughts, mirror image, misty step -3rd level (3 slots): *counterspell, fly, lightning bolt* +3rd level (3 slots): counterspell, fly, lightning bolt -4th level (3 slots): *banishment, fire shield, stoneskin** +4th level (3 slots): banishment, fire shield, stoneskin* -5th level (3 slots): *cone of cold, scrying, wall of force* +5th level (3 slots): cone of cold, scrying, wall of force -6th level (1 slot): *globe of invulnerability* +6th level (1 slot): globe of invulnerability 7th level (1 slot): *teleport* @@ -122,7 +122,7 @@ An archmage typically has one or more apprentice mages, and an archmage's abode **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | @@ -164,7 +164,7 @@ Trained in the use of poison, **assassins** are remorseless killers who work for **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | @@ -194,7 +194,7 @@ Trained in the use of poison, **assassins** are remorseless killers who work for **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | @@ -236,9 +236,9 @@ More than treasure, a bandit captain or pirate captain craves infamy. A prisoner **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | -| ------- | ------- | ------- | ------- | ------- | ------- | -| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | +| STR | DEX | CON | INT | WIS | CHA | +| ------- | ------- | ------- | ------ | ------- | ------ | +| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | **Senses** passive Perception 10 @@ -264,7 +264,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | @@ -290,7 +290,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | @@ -320,7 +320,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | @@ -336,11 +336,11 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa ***Spellcasting***. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: -Cantrips (at will): *light, sacred flame, thaumaturgy* +Cantrips (at will): light, sacred flame, thaumaturgy -1st level (4 slots): *command, inflict wounds, shield of faith* +1st level (4 slots): command, inflict wounds, shield of faith -2nd level (3 slots): *hold person, spiritual weapon* +2nd level (3 slots): hold person, spiritual weapon ###### Actions @@ -360,7 +360,7 @@ Cantrips (at will): *light, sacred flame, thaumaturgy* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | @@ -374,11 +374,11 @@ Cantrips (at will): *light, sacred flame, thaumaturgy* ***Spellcasting***. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: -Cantrips (at will): *druidcraft, produce flame, shillelagh* +Cantrips (at will): druidcraft, produce flame, shillelagh -1st level (4 slots): *entangle, longstrider, speak with animals, thunderwave* +1st level (4 slots): entangle, longstrider, speak with animals, thunderwave -2nd level (3 slots): *animal messenger, barkskin* +2nd level (3 slots): animal messenger, barkskin ###### Actions @@ -396,7 +396,7 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | @@ -438,7 +438,7 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | @@ -466,7 +466,7 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | @@ -506,9 +506,9 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | -| ------- | ------- | ------- | ------- | ------- | ------- | -| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | +| STR | DEX | CON | INT | WIS | CHA | +| ------ | ------- | ------- | ------- | ------- | ------- | +| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | **Saving Throws** Int +6, Wis +4 @@ -522,15 +522,15 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh* ***Spellcasting***. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: -Cantrips (at will): *fire bolt, light, mage hand, prestidigitation* +Cantrips (at will): fire bolt, light, mage hand, prestidigitation -1st level (4 slots): *detect magic, mage armor, magic missile, shield* +1st level (4 slots): detect magic, mage armor, magic missile, shield -2nd level (3 slots): *misty step, suggestion* +2nd level (3 slots): misty step, suggestion -3rd level (3 slots): *counterspell, fireball, fly* +3rd level (3 slots): counterspell, fireball, fly -4th level (3 slots): *greater invisibility, ice storm* +4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): *cone of cold* @@ -550,7 +550,7 @@ Cantrips (at will): *fire bolt, light, mage hand, prestidigitation* **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | @@ -584,7 +584,7 @@ The noble's statistics can also be used to represent **courtiers** who aren't of **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | @@ -600,13 +600,13 @@ The noble's statistics can also be used to represent **courtiers** who aren't of ***Spellcasting***. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: -Cantrips (at will): *light*, *sacred flame*, *thaumaturgy* +Cantrips (at will): light, sacred flame, thaumaturgy -1st level (4 slots): *cure wounds, guiding bolt, sanctuary* +1st level (4 slots): cure wounds, guiding bolt, sanctuary -2nd level (3 slots): *lesser restoration, spiritual weapon* +2nd level (3 slots): lesser restoration, spiritual weapon -3rd level (2 slots): *dispel magic, spirit guardians* +3rd level (2 slots): dispel magic, spirit guardians ###### Actions @@ -626,7 +626,7 @@ A priest typically has one or more acolytes to help with religious ceremonies an **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | @@ -660,7 +660,7 @@ A priest typically has one or more acolytes to help with religious ceremonies an **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | @@ -696,7 +696,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | @@ -730,9 +730,9 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | -| ------- | ------- | ------- | ------- | ------- | ------- | -| 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | +| STR | DEX | CON | INT | WIS | CHA | +| ------- | ------- | ------- | ------ | ------- | ------ | +| 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | **Senses** passive Perception 10 @@ -758,7 +758,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi **Speed** 30 ft. -| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** | +| STR | DEX | CON | INT | WIS | CHA | | ------- | ------- | ------- | ------- | ------- | ------- | | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |