From 50e7fc3753649610798044b1f59a2c79f6882aa3 Mon Sep 17 00:00:00 2001 From: Sigillum-Rasa <22547499+sigillumrasa@users.noreply.github.com> Date: Sat, 28 Apr 2018 00:12:04 -0500 Subject: [PATCH 01/28] Updated Description --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 20b828a..1b10dc9 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,3 @@ # OGL-SRD5 -Dungeons & Dragons 5th Edition System Resource Document (SRD) v5.1; not just converted from the PDF, but fully edited, updated and maintained in Markdown format. +Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1; not just converted from the PDF, but fully edited, updated and maintained in Markdown format. From af2e0337d64ee14df8bb54e2028e3fe1d0d3d440 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:12:50 -0500 Subject: [PATCH 02/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index bfda58d..3358a6c 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -1,10 +1,10 @@ --- -title: 'D&D SRD 5.1' +title: Welcome! body_classes: 'title-center title-h1h2' --- -# Say Hello to Grav! -## installation successful... +# D&D SRD 5.1 +## Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From 4769c3444db95bc0df87ce1e0e9154a55194e81e Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:13:44 -0500 Subject: [PATCH 03/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index 3358a6c..c0f5903 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -4,7 +4,7 @@ body_classes: 'title-center title-h1h2' --- # D&D SRD 5.1 -## Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 +### Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From 56158981dcbfe361a78752e9c09044d01d43b165 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:14:09 -0500 Subject: [PATCH 04/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index c0f5903..c64a46c 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -4,7 +4,7 @@ body_classes: 'title-center title-h1h2' --- # D&D SRD 5.1 -### Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 +###### Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From c24caf1cd6c07714f8b38e68c276fbd1c1d8ce9b Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:14:27 -0500 Subject: [PATCH 05/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index c64a46c..fe56622 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -4,7 +4,7 @@ body_classes: 'title-center title-h1h2' --- # D&D SRD 5.1 -###### Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 +##### Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From 6567c160ea57511f4282e98a2e4223328cb71979 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:15:06 -0500 Subject: [PATCH 06/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index fe56622..e4a8ddd 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -3,8 +3,7 @@ title: Welcome! body_classes: 'title-center title-h1h2' --- -# D&D SRD 5.1 -##### Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 +# Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From b9baf9ad7b2aa505ab9d18505a1a850934969cd2 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:15:34 -0500 Subject: [PATCH 07/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index e4a8ddd..e67d2f9 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -3,7 +3,7 @@ title: Welcome! body_classes: 'title-center title-h1h2' --- -# Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 +## Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From d99cbd01003a37a626b8af234e020ab0423f4015 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:16:07 -0500 Subject: [PATCH 08/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index e67d2f9..b85b8d2 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -3,7 +3,7 @@ title: Welcome! body_classes: 'title-center title-h1h2' --- -## Dungeons & Dragons 5th Edition System Reference Document (SRD) v5.1 +## Dungeons & Dragons 5th Edition System Reference Document v5.1 Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. From 507421e0ede1fe77e059d0686ec1fc98dd01ddb1 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:16:52 -0500 Subject: [PATCH 09/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/01.home/default.md | 34 ---------------------------------- 1 file changed, 34 deletions(-) diff --git a/pages/01.home/default.md b/pages/01.home/default.md index b85b8d2..fe9b7f3 100644 --- a/pages/01.home/default.md +++ b/pages/01.home/default.md @@ -5,37 +5,3 @@ body_classes: 'title-center title-h1h2' ## Dungeons & Dragons 5th Edition System Reference Document v5.1 -Congratulations! You have installed the **Base Grav Package** that provides a **simple page** and the default **Quark** theme to get you started. - -!! If you see a **404 Error** when you click `Typography` in the menu, please refer to the [troubleshooting guide](http://learn.getgrav.org/troubleshooting/page-not-found). - -### Find out all about Grav - -* Learn about **Grav** by checking out our dedicated [Learn Grav](http://learn.getgrav.org) site. -* Download **plugins**, **themes**, as well as other Grav **skeleton** packages from the [Grav Downloads](http://getgrav.org/downloads) page. -* Check out our [Grav Development Blog](http://getgrav.org/blog) to find out the latest goings on in the Grav-verse. - -!!! If you want a more **full-featured** base install, you should check out [**Skeleton** packages available in the downloads](http://getgrav.org/downloads). - -### Edit this Page - -To edit this page, simply navigate to the folder you installed **Grav** into, and then browse to the `user/pages/01.home` folder and open the `default.md` file in your [editor of choice](http://learn.getgrav.org/basics/requirements). You will see the content of this page in [Markdown format](http://learn.getgrav.org/content/markdown). - -### Create a New Page - -Creating a new page is a simple affair in **Grav**. Simply follow these simple steps: - -1. Navigate to your pages folder: `user/pages/` and create a new folder. In this example, we will use [explicit default ordering](http://learn.getgrav.org/content/content-pages) and call the folder `03.mypage`. -2. Launch your text editor and paste in the following sample code: - - --- - title: My New Page - --- - # My New Page! - - This is the body of **my new page** and I can easily use _Markdown_ syntax here. - -3. Save this file in the `user/pages/03.mypage/` folder as `default.md`. This will tell **Grav** to render the page using the **default** template. -4. That is it! Reload your browser to see your new page in the menu. - -! NOTE: The page will automatically show up in the Menu after the "Home" menu item. If you wish to change the name that shows up in the Menu, simple add: `menu: My Page` between the dashes in the page content. This is called the YAML front matter, and it is where you configure page-specific options. From e46f95ce8c8715121f2544f031c0d93311bfead7 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:24:57 -0500 Subject: [PATCH 10/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/03.races/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/03.races/default.md b/pages/03.races/default.md index ad46d19..5b07b26 100755 --- a/pages/03.races/default.md +++ b/pages/03.races/default.md @@ -2,6 +2,8 @@ title: Races --- +[TOC] + #### Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. From 41d6422ec383f7c36ee0df50e4f281de7bffc0d6 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:27:12 -0500 Subject: [PATCH 11/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/04.classes/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/04.classes/default.md b/pages/04.classes/default.md index 06c737a..8e284b3 100755 --- a/pages/04.classes/default.md +++ b/pages/04.classes/default.md @@ -2,6 +2,8 @@ title: Classes --- +[TOC] + ### Barbarian #### Class Features From 9d8e34327dea8218602b1b333f5a1c46a1b12326 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:27:31 -0500 Subject: [PATCH 12/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/05.beyond/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/05.beyond/default.md b/pages/05.beyond/default.md index 965acc5..100f25b 100755 --- a/pages/05.beyond/default.md +++ b/pages/05.beyond/default.md @@ -2,6 +2,8 @@ title: 'Beyond 1st Level' --- +[TOC] + As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called **gaining a level**. When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s proficiency bonus increases at certain levels. From aab333fafd9f46cfc124050eda257d97adccac7f Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:27:48 -0500 Subject: [PATCH 13/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/06.equipment/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/06.equipment/default.md b/pages/06.equipment/default.md index eaae7a8..cfa5da8 100755 --- a/pages/06.equipment/default.md +++ b/pages/06.equipment/default.md @@ -2,6 +2,8 @@ title: Equipment --- +[TOC] + Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp). With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The old piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods. From 7e1517bbc4f26e3e75f08e03972376efdf9b0c3b Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:28:48 -0500 Subject: [PATCH 14/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/07.feats/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/07.feats/default.md b/pages/07.feats/default.md index 1b8e144..ea10eeb 100755 --- a/pages/07.feats/default.md +++ b/pages/07.feats/default.md @@ -2,6 +2,8 @@ title: Feats --- +[TOC] + A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise. From 9a0ea7ac65f3887ad5962833d4219fa2c07572d1 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:28:54 -0500 Subject: [PATCH 15/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/08.abilities/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/08.abilities/default.md b/pages/08.abilities/default.md index f4f5cd5..2650a8a 100755 --- a/pages/08.abilities/default.md +++ b/pages/08.abilities/default.md @@ -2,6 +2,8 @@ title: 'Using Ability Scores' --- +[TOC] + Six abilities provide a quick description of every creature’s physical and mental characteristics: * **Strength**, measuring physical power From 237be11fe526849e2a11becba62aad28ea045220 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:00 -0500 Subject: [PATCH 16/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/09.combat/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/09.combat/default.md b/pages/09.combat/default.md index 91c0151..6bd0210 100755 --- a/pages/09.combat/default.md +++ b/pages/09.combat/default.md @@ -2,6 +2,8 @@ title: 'The Order of Combat' --- +[TOC] + A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. From 86a7ac8d0f6555811ef4161ff082d55285874a6f Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:09 -0500 Subject: [PATCH 17/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/10.spellcasting/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/10.spellcasting/default.md b/pages/10.spellcasting/default.md index a6b7427..46c120b 100755 --- a/pages/10.spellcasting/default.md +++ b/pages/10.spellcasting/default.md @@ -2,6 +2,8 @@ title: Spellcasting --- +[TOC] + Magic permeates fantasy gaming worlds and often appears in the form of a spell. This chapter provides the rules for casting spells. Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here. From e9fc6ea31af0feea25615d57b12a132cc92c794b Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:13 -0500 Subject: [PATCH 18/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/11.conditions/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/11.conditions/default.md b/pages/11.conditions/default.md index dce8690..dd26543 100755 --- a/pages/11.conditions/default.md +++ b/pages/11.conditions/default.md @@ -2,6 +2,8 @@ title: Conditions --- +[TOC] + Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. From 7a4b3eb5379dfdcb9c0a0a89ae3eb4ef5be39f6e Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:17 -0500 Subject: [PATCH 19/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/12.pantheons/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/12.pantheons/default.md b/pages/12.pantheons/default.md index 686436a..6c1fc1b 100755 --- a/pages/12.pantheons/default.md +++ b/pages/12.pantheons/default.md @@ -2,6 +2,8 @@ title: 'Fantasy-Historical Pantheons' --- +[TOC] + The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations of historical religions from our world’s ancient times. They include deities that are most appropriate for use in a game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game. ### The Celtic Pantheon From d3c4f612cf541257743ecfb37b5ae543d7e50f5a Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:27 -0500 Subject: [PATCH 20/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/13.planes/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/13.planes/default.md b/pages/13.planes/default.md index 5f574bd..9347a63 100755 --- a/pages/13.planes/default.md +++ b/pages/13.planes/default.md @@ -2,6 +2,8 @@ title: 'The Planes of Existence' --- +[TOC] + The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the **planes of existence**. It encompasses every world where GMs run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the creatures that dwell there, communicate with their denizens, and allow adventurers to travel there. As your character achieves greater power and higher levels, you might walk on streets made of solid fire or test your mettle on a battlefield where the fallen are resurrected with each dawn. From 72fcb2c6f5820f5aafbf729a6db0433e136b61c0 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:33 -0500 Subject: [PATCH 21/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/14.rules/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/14.rules/default.md b/pages/14.rules/default.md index 995fdf3..7db5b4a 100755 --- a/pages/14.rules/default.md +++ b/pages/14.rules/default.md @@ -2,6 +2,8 @@ title: 'Running the Game' --- +[TOC] + ### Traps Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. A net hidden among the trees might drop on travelers who pass underneath. In a fantasy game, unwary adventurers can fall to their deaths, be burned alive, or fall under a fusillade of poisoned darts. From a8b7acfa4d041aef100fe49671535d79397965dd Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:38 -0500 Subject: [PATCH 22/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/15.magic/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/15.magic/default.md b/pages/15.magic/default.md index 16d0e0f..6db0300 100755 --- a/pages/15.magic/default.md +++ b/pages/15.magic/default.md @@ -2,6 +2,8 @@ title: 'Magic Items' --- +[TOC] + Magic items are presented in alphabetical order. A magic item’s description gives the item’s name, its category, its rarity, and its magical properties. ### Adamantine Armor From 5c090aef41130266fdc9ddac4d59b6b8e445f3ff Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:44 -0500 Subject: [PATCH 23/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/16.monsters/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/16.monsters/default.md b/pages/16.monsters/default.md index e8a6902..ce8f78b 100755 --- a/pages/16.monsters/default.md +++ b/pages/16.monsters/default.md @@ -2,6 +2,8 @@ title: Monsters --- +[TOC] + A monster’s statistics, sometimes referred to as its **stat block**, provide the essential information that you need to run the monster. #### Size From 086a1a7e806d25e42af1e04fa9b7605a05cdc9ed Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:50 -0500 Subject: [PATCH 24/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/17.creatures/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/17.creatures/default.md b/pages/17.creatures/default.md index 1dd6632..ac33525 100755 --- a/pages/17.creatures/default.md +++ b/pages/17.creatures/default.md @@ -2,6 +2,8 @@ title: 'Miscellaneous Creatures' --- +[TOC] + This appendix contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name. #### Ape From 1768d85b0d3035406ef3c0b6d80af5652d1911bc Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:55 -0500 Subject: [PATCH 25/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/18.npcs/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/18.npcs/default.md b/pages/18.npcs/default.md index ae3dd52..3e4a75c 100755 --- a/pages/18.npcs/default.md +++ b/pages/18.npcs/default.md @@ -2,6 +2,8 @@ title: 'Non-Player Characters' --- +[TOC] + This appendix contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs. ### Customizing NPCs From df9d8880ede40e671e22a954efba05f10eb294dd Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:32:16 -0500 Subject: [PATCH 26/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/07.feats/default.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/pages/07.feats/default.md b/pages/07.feats/default.md index ea10eeb..1b8e144 100755 --- a/pages/07.feats/default.md +++ b/pages/07.feats/default.md @@ -2,8 +2,6 @@ title: Feats --- -[TOC] - A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise. From 015503e1096568bbd38154ed5c232a52a912f079 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:35:32 -0500 Subject: [PATCH 27/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/16.monsters/default.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/pages/16.monsters/default.md b/pages/16.monsters/default.md index ce8f78b..debaf51 100755 --- a/pages/16.monsters/default.md +++ b/pages/16.monsters/default.md @@ -6,6 +6,10 @@ title: Monsters A monster’s statistics, sometimes referred to as its **stat block**, provide the essential information that you need to run the monster. +>**Modifying Creatures** +> +>Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a **variant** or **template**, such as the ones in this book. Keep in mind that modifying a monster, including when you apply a template to it, might change its challenge rating. + #### Size A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. The Size Categories table shows how much space a creature of a particular size controls in combat. See the _Player’s Handbook_ for more information on creature size and space. @@ -21,10 +25,6 @@ A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. The Size Categ | Huge | 15 by 15 ft. | Fire giant, treant | | Gargantuan | 20 by 20 ft. or larger | Kraken, purple worm | ->**Modifying Creatures** -> ->Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a **variant** or **template**, such as the ones in this book. Keep in mind that modifying a monster, including when you apply a template to it, might change its challenge rating. - #### Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For example, an _arrow of dragon slaying_ deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. From 4edafb1958a777126d8d9641285969ece0925ac0 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:38:06 -0500 Subject: [PATCH 28/28] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/15.magic/default.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/pages/15.magic/default.md b/pages/15.magic/default.md index 6db0300..16d0e0f 100755 --- a/pages/15.magic/default.md +++ b/pages/15.magic/default.md @@ -2,8 +2,6 @@ title: 'Magic Items' --- -[TOC] - Magic items are presented in alphabetical order. A magic item’s description gives the item’s name, its category, its rarity, and its magical properties. ### Adamantine Armor