From 977e246127c4cfddab83c17969f24a55e67cac53 Mon Sep 17 00:00:00 2001 From: "B.A. Umberger" Date: Thu, 1 Oct 2020 20:41:54 -0500 Subject: [PATCH] File Naming & MD Syntax --- pages/{06.customizations => 06.customization}/default.md | 0 pages/07.customizations/default.md | 7 +++---- 2 files changed, 3 insertions(+), 4 deletions(-) rename pages/{06.customizations => 06.customization}/default.md (100%) diff --git a/pages/06.customizations/default.md b/pages/06.customization/default.md similarity index 100% rename from pages/06.customizations/default.md rename to pages/06.customization/default.md diff --git a/pages/07.customizations/default.md b/pages/07.customizations/default.md index 0351a3e..98c8625 100644 --- a/pages/07.customizations/default.md +++ b/pages/07.customizations/default.md @@ -1,5 +1,5 @@ --- -title: 'Customizations' +title: 'Customization' --- [TOC] @@ -54,7 +54,7 @@ As you advance in levels, you might primarily remain a member of your original c To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher- than-average ability scores. -**Table- 46** - Multiclassing Prerequisites +**Table- Multiclassing Prerequisites** | Class | Ability Score Min. | |-----------|-----------------------------| @@ -90,7 +90,7 @@ Your proficiency bonus is always based on your total character level, as shown i When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table. -**Table- 47** - Multiclassing Proficiencies +**Table- Multiclassing Proficiencies** | Class | Proficiencies Gained | |-----------|------------------------------------------------------------------------------------------------------------| @@ -183,5 +183,4 @@ You must meet any prerequisite specified in a feat to take that feat. If you eve You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: - You have advantage on attack rolls against a creature you are grappling. - - You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. \ No newline at end of file