Adjusted Page Header & Title

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B.A. Umberger 2020-12-10 15:41:22 -06:00
parent 030a012805
commit 9ab37a0763
16 changed files with 31 additions and 62 deletions

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--- # Races
title: Races
---
[TOC] ---
## Racial Traits ## Racial Traits

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--- # Classes
title: Classes
---
[TOC] ---
# Barbarian # Barbarian

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--- # Customizations
title: Customizations
---
[TOC] ---
# Multiclassing # Multiclassing

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--- # Personalization
title: Personalization
---
[TOC] ---
# Alignment # Alignment

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--- # Equipment
title: Equipment
---
[TOC] ---
## Coinage ## Coinage

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--- # Abilities
title: Abilities
---
[TOC] ---
Six abilities provide a quick description of every creature's physical and mental characteristics: Six abilities provide a quick description of every creature's physical and mental characteristics:

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--- # Adventuring
title: Adventuring
---
[TOC] ---
# Time # Time

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--- # Combat
title: Combat
---
[TOC] ---
A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

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--- # Spellcasting
title: Spellcasting
---
[TOC] ---
Magic permeates fantasy gaming worlds and often appears in the form of a spell. Magic permeates fantasy gaming worlds and often appears in the form of a spell.

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--- # Spells
title: Spells
---
[TOC] ---
## Bard Spells ## Bard Spells

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--- # Gamemastering
title: Gamemastering
---
[TOC] ---
# Conditions # Conditions

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--- # Treasure
title: Treasure
---
[TOC] ---
Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.

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--- # Monsters
title: Monsters
---
[TOC] ---
# Monster Statistics # Monster Statistics

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--- # 'Creatures'
title: 'Creatures'
---
[TOC] ---
This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name. This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name.

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--- # 'NPCs'
title: 'NPCs'
---
[TOC] ---
This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs. This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

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--- # 'Legal'
title: 'Legal'
--- ---
### Licensing ### Licensing