From 1c5dd29160095d211603e66eb08463314bb9cb84 Mon Sep 17 00:00:00 2001 From: John Mettraux Date: Tue, 4 Aug 2020 19:41:13 +0900 Subject: [PATCH 1/2] Fix split spell names in spell lists --- pages/11.spellcasting/default.10.md | 23 +++++++---------------- 1 file changed, 7 insertions(+), 16 deletions(-) diff --git a/pages/11.spellcasting/default.10.md b/pages/11.spellcasting/default.10.md index b9273a6..1150991 100644 --- a/pages/11.spellcasting/default.10.md +++ b/pages/11.spellcasting/default.10.md @@ -463,9 +463,7 @@ For example, if two clerics cast *bless* on the same target, that character gain - Mind Blank -- Power Word - -- Stun +- Power Word Stun #### 9th Level @@ -633,9 +631,7 @@ For example, if two clerics cast *bless* on the same target, that character gain - Insect Plague -- Legend - -- Lore +- Legend Lore - Mass Cure Wounds @@ -1297,9 +1293,7 @@ For example, if two clerics cast *bless* on the same target, that character gain #### 7th Level -- Delayed Blast - -- Fireball +- Delayed Blast Fireball - Etherealness @@ -1721,9 +1715,7 @@ For example, if two clerics cast *bless* on the same target, that character gain - Private Sanctum -- Resilient - -- Sphere +- Resilient Sphere - Secret Chest @@ -1825,9 +1817,7 @@ For example, if two clerics cast *bless* on the same target, that character gain - Arcane Sword -- Delayed Blast - -- Fireball +- Delayed Blast Fireball - Etherealness @@ -7787,4 +7777,5 @@ You must designate a sanctuary by casting this spell within a location, such as You create a magical zone that guards against deception in a 15-foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. -An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth. \ No newline at end of file +An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth. + From 1396855166f74f29c58c3061afcdf97373e654ac Mon Sep 17 00:00:00 2001 From: John Mettraux Date: Tue, 4 Aug 2020 19:45:58 +0900 Subject: [PATCH 2/2] Add missing em on some spells' level/school --- pages/11.spellcasting/default.10.md | 86 ++++++++++++++--------------- 1 file changed, 43 insertions(+), 43 deletions(-) diff --git a/pages/11.spellcasting/default.10.md b/pages/11.spellcasting/default.10.md index 1150991..0e2cfec 100644 --- a/pages/11.spellcasting/default.10.md +++ b/pages/11.spellcasting/default.10.md @@ -2202,7 +2202,7 @@ Make a check with the hand's Strength contested by the Strength (Athletics) chec #### Arcane Lock -2nd-level abjuration +*2nd-level abjuration* **Casting Time:** 1 action @@ -2462,7 +2462,7 @@ You bless up to three creatures of your choice within range. Whenever a target m #### Blight -4th-level necromancy +*4th-level necromancy* **Casting Time:** 1 action @@ -2758,7 +2758,7 @@ A flying creature stays aloft, provided that it is able to do so. If it must mov #### Commune -5th-level divination (ritual) +*5th-level divination (ritual)* **Casting Time:** 1 minute @@ -2804,7 +2804,7 @@ For example, you could determine the location of powerful undead in the area, th #### Comprehend Languages -1st-level divination (ritual) +*1st-level divination (ritual)* **Casting Time:** 1 action @@ -2820,7 +2820,7 @@ This spell doesn't decode secret messages in a text or a glyph, such as an arcan #### Cone of Cold -5th-level evocation +*5th-level evocation* **Casting Time:** 1 action @@ -3182,7 +3182,7 @@ When you change the weather conditions, find a current condition on the followin #### Create Food and Water -3rd-level conjuration +*3rd-level conjuration* **Casting Time:** 1 action @@ -3236,7 +3236,7 @@ The creature is under your control for 24 hours, after which it stops obeying an #### Creation -5th-level illusion +*5th-level illusion* **Casting Time:** 1 minute @@ -3301,7 +3301,7 @@ As a bonus action on your turn, you can move the lights up to 60 feet to a new s #### Darkness -2nd-level evocation +*2nd-level evocation* **Casting Time:** 1 action @@ -3333,7 +3333,7 @@ You touch a willing creature to grant it the ability to see in the dark. For the #### Daylight -3rd-level evocation +*3rd-level evocation* **Casting Time:** 1 action @@ -3439,7 +3439,7 @@ The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 i #### Detect Poison and Disease -1st-level divination (ritual) +*1st-level divination (ritual)* **Casting Time:** 1 action @@ -3455,7 +3455,7 @@ The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 i #### Detect Thoughts -2nd-level divination +*2nd-level divination* **Casting Time:** 1 action @@ -3571,7 +3571,7 @@ Choose one creature, object, or magical effect within range. Any spell of 3rd le #### Divination -4th-level divination (ritual) +*4th-level divination (ritual)* **Casting Time:** 1 action @@ -3807,7 +3807,7 @@ When the spell ends, the conjured plants wilt away. #### Enthrall -2nd-level enchantment +*2nd-level enchantment* **Casting Time:** 1 action @@ -3915,7 +3915,7 @@ Any attack roll against an affected creature or object has advantage if the atta #### Faithful Hound -4th-level conjuration +*4th-level conjuration* **Casting Time:** 1 action @@ -4021,7 +4021,7 @@ You can't have more than one steed bonded by this spell at a time. As an action, #### Find the Path -6th-level divination +*6th-level divination* **Casting Time:** 1 minute @@ -4123,7 +4123,7 @@ The fire damages objects in the area and ignites flammable objects that aren't b #### Flame Blade -2nd-level evocation +*2nd-level evocation* **Casting Time:** 1 bonus action @@ -4199,7 +4199,7 @@ If you maintain your concentration on this spell for the entire possible duratio #### Floating Disk -1st-level conjuration (ritual) +*1st-level conjuration (ritual)* **Casting Time:** 1 action @@ -4233,7 +4233,7 @@ You touch a willing creature. The target gains a flying speed of 60 feet for the #### Fog Cloud -1st-level conjuration +*1st-level conjuration* **Casting Time:** 1 action @@ -4269,7 +4269,7 @@ The spell's area can't overlap with the area of another *forbiddance* spell. If #### Forcecage -7th-level evocation +*7th-level evocation* **Casting Time:** 1 action @@ -4645,7 +4645,7 @@ As a bonus action on each of your turns before the spell ends, you can change th #### Hallow -5th-level evocation +*5th-level evocation* **Casting Time:** 24 hours @@ -4683,7 +4683,7 @@ Second, you can bind an extra effect to the area. Choose the effect from the fol #### Hallucinatory Terrain -4th-level illusion +*4th-level illusion* **Casting Time:** 10 minutes @@ -4699,7 +4699,7 @@ The tactile characteristics of the terrain are unchanged, so creatures entering #### Harm -6th-level necromancy +*6th-level necromancy* **Casting Time:** 1 action @@ -4713,7 +4713,7 @@ You unleash a virulent disease on a creature that you can see within range. The #### Haste -3rd-level transmutation +*3rd-level transmutation* **Casting Time:** 1 action @@ -4729,7 +4729,7 @@ When the spell ends, the target can't move or take actions until after its next #### Heal -6th-level evocation +*6th-level evocation* **Casting Time:** 1 action @@ -4745,7 +4745,7 @@ Choose a creature that you can see within range. A surge of positive energy wash #### Healing Word -1st-level evocation +*1st-level evocation* **Casting Time:** 1 bonus action @@ -4761,7 +4761,7 @@ A creature of your choice that you can see within range regains hit points equal #### Heat Metal -2nd-level transmutation +*2nd-level transmutation* **Casting Time:** 1 action @@ -4779,7 +4779,7 @@ If a creature is holding or wearing the object and takes the damage from it, the #### Heroes' Feast -6th-level conjuration +*6th-level conjuration* **Casting Time:** 10 minutes @@ -4795,7 +4795,7 @@ A creature that partakes of the feast gains several benefits. The creature is cu #### Heroism -1st-level enchantment +*1st-level enchantment* **Casting Time:** 1 action @@ -4811,7 +4811,7 @@ A willing creature you touch is imbued with bravery. Until the spell ends, the c #### Hideous Laughter -1st-level enchantment +*1st-level enchantment* **Casting Time:** 1 action @@ -4827,7 +4827,7 @@ At the end of each of its turns, and each time it takes damage, the target can m #### Hold Monster -5th-level enchantment +*5th-level enchantment* **Casting Time:** 1 action @@ -4843,7 +4843,7 @@ Choose a creature that you can see within range. The target must succeed on a Wi #### Hold Person -2nd-level enchantment +*2nd-level enchantment* **Casting Time:** 1 action @@ -4859,7 +4859,7 @@ Choose a humanoid that you can see within range. The target must succeed on a Wi #### Holy Aura -8th-level abjuration +*8th-level abjuration* **Casting Time:** 1 action @@ -4873,7 +4873,7 @@ Divine light washes out from you and coalesces in a soft radiance in a 30-foot r #### Hypnotic Pattern -3rd-level illusion +*3rd-level illusion* **Casting Time:** 1 action @@ -4891,7 +4891,7 @@ The spell ends for an affected creature if it takes any damage or if someone els #### Ice Storm -4th-level evocation +*4th-level evocation* **Casting Time:** 1 action @@ -4909,7 +4909,7 @@ Hailstones turn the storm's area of effect into difficult terrain until the end #### Identify -1st-level divination (ritual) +*1st-level divination (ritual)* **Casting Time:** 1 minute @@ -4925,7 +4925,7 @@ If you instead touch a creature throughout the casting, you learn what spells, i #### Illusory Script -1st-level illusion (ritual) +*1st-level illusion (ritual)* **Casting Time:** 1 minute @@ -4945,7 +4945,7 @@ A creature with truesight can read the hidden message. #### Imprisonment -9th-level abjuration +*9th-level abjuration* **Casting Time:** 1 minute @@ -4985,7 +4985,7 @@ You can use a particular special component to create only one prison at a time. #### Incendiary Cloud -8th-level conjuration +*8th-level conjuration* **Casting Time:** 1 action @@ -5003,7 +5003,7 @@ The cloud moves 10 feet directly away from you in a direction that you choose at #### Inflict Wounds -1st-level necromancy +*1st-level necromancy* **Casting Time:** 1 action @@ -5019,7 +5019,7 @@ Make a melee spell attack against a creature you can reach. On a hit, the target #### Insect Plague -5th-level conjuration +*5th-level conjuration* **Casting Time:** 1 action @@ -5037,7 +5037,7 @@ When the area appears, each creature in it must make a Constitution saving throw #### Instant Summons -6th-level conjuration (ritual) +*6th-level conjuration (ritual)* **Casting Time:** 1 minute @@ -5057,7 +5057,7 @@ If another creature is holding or carrying the item, crushing the sapphire doesn #### Invisibility -2nd-level illusion +*2nd-level illusion* **Casting Time:** 1 action @@ -5073,7 +5073,7 @@ A creature you touch becomes invisible until the spell ends. Anything the target #### Irresistible Dance -6th-level enchantment +*6th-level enchantment* **Casting Time:** 1 action