From bf7ed271e553c1ed4aefa444677467244d069d69 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Mon, 7 Apr 2025 19:02:04 -0400 Subject: [PATCH] Hoard Archetypes --- Species/Dragonborn.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/Species/Dragonborn.md b/Species/Dragonborn.md index b419c45..9399944 100755 --- a/Species/Dragonborn.md +++ b/Species/Dragonborn.md @@ -49,3 +49,20 @@ You do not find joy in sleeping atop of wealth, but rather in help shaping the d Over time, you may become known as a Warden, stewards of communities and bulwarks of order. Your natural leadership creates new localized social hierarchies. **Ability Score Increase.** Your Wisdom score increases by 1. + +**Table- Hoard Archetypes** + +| Hoard Archetype | Preferred Companions | Class Affinity | Warden Trait | +|-------------------------|-------------------------------------|----------------------------------|----------------------------------------------------------------------------------| +| Guardian | Children, innocents, scholars | Cleric, Paladin | Once per long rest, shield an ally from damage, absorbing half the amount. | +| Champion | Warriors, athletes, rivals | Fighter, Barbarian | Gain +1 to attack rolls when within 10 feet of a “worthy rival.” | +| Luminary | Artists, performers, visionaries | Bard, Sorcerer | Allies gain +1 on saves while within 10 feet of you if inspired recently. | +| Seeker | Rogues, scouts, messengers | Ranger, Rogue | Once per turn, gain +10 ft movement if you moved toward a marked ally. | +| Oracle | Sages, monks, spellcasters | Mage, Monk | Once per long rest, allow a nearby ally to reroll a failed ability check. | +| Harbinger | Outcasts, misfits, troubled souls | Warlock, Sorcerer | When an ally under your watch is reduced to 0 HP, you gain temporary HP = level.| +| Herald | Leaders, nobles, changemakers | Bard, Paladin | Gain advantage on Charisma (Persuasion) checks in defense of someone in your hoard.| +| Anchor | Family, neighbors, loyal friends | Druid, Cleric | Allies you long rest with recover one extra hit die. | +| Mender | Healers, caretakers, mentors | Artificer, Druid | Once per long rest, you may grant a creature the benefits of a short rest. | +| Reckoner | Soldiers, vigilantes, protectors | Fighter, Ranger | Once per round, deal +2 damage when attacking an enemy who damaged your hoard. | +| Wanderer | Travelers, merchants, storytellers | Bard, Ranger | You and companions ignore difficult terrain while traveling together. | +| Torchbearer | Hopefuls, students, young heroes | Sorcerer, Mage | Allies who gain inspiration also gain +1 AC until used or lost. |