Fixed Minor MD Issues

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B.A. Umberger 2020-10-02 19:10:24 -05:00
parent c12e021e6c
commit c1fdae9ed8

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@ -54,13 +54,10 @@ This item first appears to be a Large sealed iron barrel weighing 500 pounds. Th
The apparatus of the Crab is a Large object with the following statistics: The apparatus of the Crab is a Large object with the following statistics:
**Armor Class:** 20 **Armor Class** 20
**Hit Points** 200
**Hit Points:** 200 **Speed** 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
**Damage Immunities** poison, psychic
**Speed:** 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
**Damage Immunities:** poison, psychic
To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
@ -163,7 +160,7 @@ If you remove a bean from the bag, plant it in dirt or sand, and then water it,
| 11-20 | A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. | | 11-20 | A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. |
| 21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. | | 21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. |
| 31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). | | 31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). |
| 41-50 | 1d6 + 6 shriekers sprout | | 41-50 | 1d6+6 shriekers sprout. |
| 51-60 | 1d4+8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. | | 51-60 | 1d4+8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. |
| 61-70 | A hungry bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. | | 61-70 | A hungry bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. |
| 81-90 | A nest of 1d4+3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. | | 81-90 | A nest of 1d4+3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. |
@ -684,7 +681,7 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
| Joker (without TM) | Jester | | Joker (without TM) | Jester |
| | | | | |
*Found only in a deck with twenty-two cards \* Found only in a deck with twenty-two cards
***Balance***. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you. ***Balance***. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
@ -723,9 +720,7 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
*Medium undead, neutral evil* *Medium undead, neutral evil*
**Armor Class** 20 **Armor Class** 20
**Hit Points** half the hit point maximum of its summoner **Hit Points** half the hit point maximum of its summoner
**Speed** 60 ft., fly 60 ft. (hover) **Speed** 60 ft., fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | | STR | DEX | CON | INT | WIS | CHA |
@ -733,13 +728,9 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
**Damage Immunities** necrotic, poison **Damage Immunities** necrotic, poison
**Condition Immunities** charmed, frightened, paralyzed, petrified, poisoned, unconscious **Condition Immunities** charmed, frightened, paralyzed, petrified, poisoned, unconscious
**Senses** darkvision 60 ft., truesight 60 ft., passive Perception 13 **Senses** darkvision 60 ft., truesight 60 ft., passive Perception 13
**Languages** all languages known to its summoner **Languages** all languages known to its summoner
**Challenge** - (0 XP) **Challenge** - (0 XP)
***Incorporeal Movement***. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. ***Incorporeal Movement***. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
@ -984,9 +975,7 @@ The creature exists for a duration specific to each figurine. At the end of the
*Large beast, unaligned* *Large beast, unaligned*
**Armor Class** 11 **Armor Class** 11
**Hit Points** 19 (3d10+3) **Hit Points** 19 (3d10+3)
**Speed** 30 ft., fly 60 ft. **Speed** 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | | STR | DEX | CON | INT | WIS | CHA |
@ -994,7 +983,6 @@ The creature exists for a duration specific to each figurine. At the end of the
| 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) | | 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
**Senses** darkvision 60 ft., passive Perception 10 **Senses** darkvision 60 ft., passive Perception 10
**Languages** - **Languages** -
***Golden Lions (Rare)***. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed. ***Golden Lions (Rare)***. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.