Headers for Spells
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@ -228,9 +228,9 @@ The effects of different spells add together while the durations of those spells
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For example, if two clerics cast _bless_ on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice.
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For example, if two clerics cast _bless_ on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice.
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### Spell Lists
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**Spell Lists**
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#### Bard Spells
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### Bard Spells
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##### Cantrips (0 Level)
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##### Cantrips (0 Level)
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@ -372,7 +372,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Power Word Kill
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* Power Word Kill
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* True Polymorph
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* True Polymorph
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#### Cleric Spells
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### Cleric Spells
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##### Cantrips (0 Level)
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##### Cantrips (0 Level)
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@ -507,7 +507,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Mass Heal
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* Mass Heal
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* True Resurrection
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* True Resurrection
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#### Druid Spells
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### Druid Spells
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##### Cantrips (0 Level)
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##### Cantrips (0 Level)
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@ -640,7 +640,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Storm of Vengeance
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* Storm of Vengeance
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* True Resurrection
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* True Resurrection
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#### Paladin Spells
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### Paladin Spells
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##### 1st Level
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##### 1st Level
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@ -687,7 +687,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Geas
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* Geas
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* Raise Dead
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* Raise Dead
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#### Ranger Spells
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### Ranger Spells
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##### 1st Level
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##### 1st Level
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@ -738,7 +738,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Commune with Nature
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* Commune with Nature
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* Tree Stride
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* Tree Stride
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#### Sorcerer Spells
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### Sorcerer Spells
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##### Cantrips (0 Level)
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##### Cantrips (0 Level)
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@ -888,7 +888,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Time Stop
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* Time Stop
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* Wish
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* Wish
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#### Warlock Spells
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### Warlock Spells
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##### Cantrips (0 Level)
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##### Cantrips (0 Level)
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@ -980,7 +980,7 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Power Word Kill
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* Power Word Kill
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* True Polymorph
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* True Polymorph
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#### Wizard Spells
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### Wizard Spells
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##### Cantrips (0 Level)
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##### Cantrips (0 Level)
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@ -1214,7 +1214,9 @@ For example, if two clerics cast _bless_ on the same target, that character gain
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* Weird
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* Weird
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* Wish
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* Wish
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### Spell Descriptions
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**Spell Descriptions**
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### Spells (A)
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##### Acid Arrow
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##### Acid Arrow
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@ -1629,6 +1631,8 @@ After spending the casting time tracing magical pathways within a precious gemst
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The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
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The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
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### Spells (B)
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##### Bane
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##### Bane
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_1st-level enchantment_
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_1st-level enchantment_
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@ -1850,6 +1854,8 @@ The fire ignites any flammable objects in the area that aren’t being worn or c
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**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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### Spells (C)
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##### Call Lightning
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##### Call Lightning
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_3rd-level conjuration_
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_3rd-level conjuration_
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@ -2556,6 +2562,8 @@ A creature you touch regains a number of hit points equal to 1d8 + your spellcas
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**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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### Spells (D)
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##### Dancing Lights
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##### Dancing Lights
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*Evocation cantrip_
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*Evocation cantrip_
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@ -2981,6 +2989,8 @@ You can make the messenger appear monstrous and terrifying to the target. If you
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If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
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If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
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### Spells (E)
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##### Earthquake
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##### Earthquake
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_8th-level evocation_
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_8th-level evocation_
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@ -3147,6 +3157,8 @@ For the spell’s duration, your eyes become an inky void imbued with dread powe
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**_Sickened._** The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.
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**_Sickened._** The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.
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### Spells (F)
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##### Fabricate
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##### Fabricate
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_4th-level transmutation_
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_4th-level transmutation_
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@ -3611,6 +3623,8 @@ You can refrain from firing the globe after completing the spell, if you wish. A
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**_At Higher Levels._** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
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**_At Higher Levels._** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
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### Spells (G)
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##### Gaseous Form
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##### Gaseous Form
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_3rd-level transmutation_
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_3rd-level transmutation_
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@ -3899,6 +3913,8 @@ The gust disperses gas or vapor, and it extinguishes candles, torches, and simil
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As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
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As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
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### Spells (H)
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##### Hallow
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##### Hallow
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_5th-level evocation_
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_5th-level evocation_
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@ -4143,6 +4159,8 @@ You create a twisting pattern of colors that weaves through the air inside a 30-
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The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
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The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
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### Spells (I)
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##### Ice Storm
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##### Ice Storm
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_4th-level evocation_
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_4th-level evocation_
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@ -4341,6 +4359,8 @@ Choose one creature that you can see within range. The target begins a comic dan
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A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
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A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
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### Spells (J)
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##### Jump
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##### Jump
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_1st-level transmutation_
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_1st-level transmutation_
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@ -4355,6 +4375,8 @@ _1st-level transmutation_
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You touch a creature. The creature’s jump distance is tripled until the spell ends.
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You touch a creature. The creature’s jump distance is tripled until the spell ends.
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### Spells (K)
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##### Knock
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##### Knock
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_2nd-level transmutation_
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_2nd-level transmutation_
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@ -4375,6 +4397,8 @@ If you choose a target that is held shut with _arcane lock_, that spell is suppr
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When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
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When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
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### Spells (L)
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##### Legend Lore
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##### Legend Lore
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_5th-level divination_
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_5th-level divination_
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@ -4523,6 +4547,8 @@ You touch a creature. The target’s speed increases by 10 feet until the spell
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**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
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**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
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### Spells (M)
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##### Mage Armor
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##### Mage Armor
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_1st-level abjuration_
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_1st-level abjuration_
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@ -5021,6 +5047,8 @@ This spell can’t manipulate natural stone or stone construction. Rocks and str
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Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
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Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
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### Spells (N)
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##### Nondetection
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##### Nondetection
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_3rd-level abjuration_
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_3rd-level abjuration_
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@ -5035,6 +5063,10 @@ _3rd-level abjuration_
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For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.
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For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.
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### Spells (O)
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### Spells (P)
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##### Pass without Trace
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##### Pass without Trace
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_2nd-level abjuration_
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_2nd-level abjuration_
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@ -5464,6 +5496,10 @@ _1st-level transmutation (ritual)_
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All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
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All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
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### Spells (Q)
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### Spells (R)
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##### Raise Dead
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##### Raise Dead
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_5th-level necromancy_
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_5th-level necromancy_
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@ -5691,6 +5727,8 @@ Attacks and spells can’t cross through the entrance into or out of the extradi
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Anything inside the extradimensional space drops out when the spell ends.
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Anything inside the extradimensional space drops out when the spell ends.
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### Spells (S)
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##### Sacred Flame
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##### Sacred Flame
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*Evocation cantrip_
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*Evocation cantrip_
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@ -6353,6 +6391,8 @@ When you inscribe the glyph, choose one of the options below for its effect. Onc
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**_Stunning._** Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
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**_Stunning._** Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
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### Spells (T)
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##### Telekinesis
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##### Telekinesis
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_5th-level transmutation_
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_5th-level transmutation_
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@ -6644,6 +6684,8 @@ This spell gives the willing creature you touch the ability to see things as the
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You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
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You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
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### Spells (U)
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##### Unseen Servant
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##### Unseen Servant
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_1st-level conjuration (ritual)_
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_1st-level conjuration (ritual)_
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If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
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If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
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### Spells (V)
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##### Vampiric Touch
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##### Vampiric Touch
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_3rd-level necromancy_
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_3rd-level necromancy_
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@ -6678,6 +6722,8 @@ The touch of your shadow-wreathed hand can siphon life force from others to heal
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**_At Higher Levels._** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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**_At Higher Levels._** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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### Spells (W)
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##### Wall of Fire
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##### Wall of Fire
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_4th-level evocation_
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_4th-level evocation_
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@ -6940,6 +6986,12 @@ You and up to five willing creatures within 5 feet of you instantly teleport to
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You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.
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You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.
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### Spells (X)
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### Spells (Y)
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### Spells (Z)
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##### Zone of Truth
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##### Zone of Truth
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_2nd-level enchantment_
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_2nd-level enchantment_
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