Adjusted Page Titles

This commit is contained in:
B.A. Umberger 2020-12-10 15:49:23 -06:00
parent 439149260d
commit ce796d57fc
16 changed files with 16 additions and 45 deletions

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# Races # RACES
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## Racial Traits ## Racial Traits

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# Classes # CLASSES
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# Barbarian # Barbarian

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# Customizations # CUSTOMIZATION
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# Multiclassing # Multiclassing

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# Personalization # PERSONILIZATION
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# Alignment # Alignment

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# Equipment # EQUIPMENT
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## Coinage ## Coinage

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# Abilities # ABILITIES
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Six abilities provide a quick description of every creature's physical and mental characteristics: Six abilities provide a quick description of every creature's physical and mental characteristics:

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# Adventuring # ADVENTURING
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# Time # Time

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# Combat # COMBAT
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A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

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# Spellcasting # SPELLCASTING
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Magic permeates fantasy gaming worlds and often appears in the form of a spell. Magic permeates fantasy gaming worlds and often appears in the form of a spell.

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# Spells # SPELLS
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## Bard Spells ## Bard Spells

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# Gamemastering # GAMEMASTERING
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# Conditions # Conditions

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# Treasure # TREASURE
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Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.

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# Monsters # MONSTERS
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# Monster Statistics # Monster Statistics

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# 'Creatures' # CREATURES
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This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name. This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name.

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# 'NPCs' # NPCs
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This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs. This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

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- [x] Redirected domain name to Github Pages. - [x] Redirected domain name to Github Pages.
- [x] Re-organized repository files. - [x] Re-organized repository files.
- [x] Adjusted README files. - [x] Adjusted README files.
- [x] Adjusted the page titles and removed TOC header from pages.
## November 23rd, 2020 ## November 23rd, 2020