# Adult White Dragon (Chromatic) *Huge dragon, chaotic evil* **Armor Class** 18 (natural armor) **Hit Points** 200 (16d12+96) **Speed** 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 22 (+6) | 10 (+0) | 22 (+6) | 8 (-1) | 12 (+1) | 12 (+1) | **Saving Throws** Dex +5, Con +11, Wis +6, Cha +6 **Skills** Perception +11, Stealth +5 **Damage Immunities** cold **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 **Languages** Common, Draconic **Challenge** 13 (10,000 XP) ***Ice Walk***. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. ***Legendary Resistance (3/Day)***. If the dragon fails a saving throw, it can choose to succeed instead. ###### Actions ***Multiattack***. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. ***Bite***. *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (2d10+6) piercing damage plus 4 (1d8) cold damage. ***Claw***. *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (2d6+6) slashing damage. ***Tail***. *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (2d8+6) bludgeoning damage. ***Frightful Presence***. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. ***Cold Breath (Recharge 5-6)***. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. ###### Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **Detect**. The dragon makes a Wisdom (Perception) check. **Tail Attack**. The dragon makes a tail attack. **Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.