# Ancient Green Dragon (Chromatic) *Gargantuan dragon, lawful evil* **Armor Class** 21 (natural armor) **Hit Points** 385 (22d20 + 154) **Speed** 40 ft., fly 80 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 27 (+8) | 12 (+1) | 25 (+7) | 20 (+5) | 17 (+3) | 19 (+4) | **Saving Throws** Dex +8, Con +14, Wis +10, Cha +11 **Skills** Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8 **Damage Immunities** poison **Condition Immunities** poisoned **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 27 **Languages** Common, Draconic **Challenge** 22 (41,000 XP) ***Amphibious***. The dragon can breathe air and water. ***Legendary Resistance (3/Day)***. If the dragon fails a saving throw, it can choose to succeed instead. ***Multiattack***. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. ***Bite***. *Melee Weapon Attack:* +15 to hit, reach 15 ft., one target. *Hit:* 19 (2d10+8) piercing damage plus 10 (3d6) poison damage. ***Claw***. *Melee Weapon Attack:* +15 to hit, reach 10 ft., one target. *Hit:* 22 (4d6+8) slashing damage. ***Tail***. *Melee Weapon Attack:* +15 to hit, reach 20 ft., one target. *Hit:* 17 (2d8+8) bludgeoning damage. ***Frightful Presence***. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. ***Poison Breath (Recharge 5-6)***. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. ###### Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **Detect**. The dragon makes a Wisdom (Perception) check. **Tail Attack**. The dragon makes a tail attack. **Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.