### Cloud Giant *Huge giant, neutral good (50%) or neutral evil (50%)* **Armor Class** 14 (natural armor) **Hit Points** 200 (16d12+96) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) | **Saving Throws** Con +10, Wis +7, Cha +7 **Skills** Insight +7, Perception +7 **Senses** passive Perception 17 **Languages** Common, Giant **Challenge** 9 (5,000 XP) ***Keen Smell***. The giant has advantage on Wisdom (Perception) checks that rely on smell. ***Innate Spellcasting***. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material Components At will: *detect magic*, *fog cloud*, *light* 3/day each: *feather fall*, *fly*, *misty step*, *telekinesis* 1/day each: *control weather*, *gaseous form* ###### Actions ***Multiattack***. The giant makes two morningstar attacks. ***Morningstar***. *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 21 (3d8+8) piercing damage. ***Rock***. *Ranged Weapon Attack:* +12 to hit, range 60/240 ft., one target. *Hit:* 30 (4d10+8) bludgeoning damage.