### Ghast (Ghoul) *Medium undead, chaotic evil* **Armor Class** 13 **Hit Points** 36 (8d8) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | **Damage Resistances** necrotic **Damage Immunities** poison **Condition Immunities** charmed, exhaustion, poisoned **Senses** darkvision 60 ft., passive Perception 10 **Languages** Common **Challenge** 2 (450 XP) ***Stench***. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. ***Turning Defiance***. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. ###### Actions ***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (2d8+3) piercing damage. ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.