### Giant Vulture *Large beast, neutral evil* **Armor Class** 10 **Hit Points** 22 (3d10+6) **Speed** 10 ft., fly 60 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) | **Skills** Perception +3 **Senses** passive Perception 13 **Languages** understands Common but can't speak **Challenge** 1 (200 XP) ***Keen Sight and Smell***. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. ***Pack Tactics***. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. ###### Actions ***Multiattack***. The vulture makes two attacks: one with its beak and one with its talons. ***Beak***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) piercing damage. ***Talons***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6+2) slashing damage. A **giant vulture** has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.