### Gray Ooze *Medium ooze, unaligned* **Armor Class** 8 **Hit Points** 22 (3d8+9) **Speed** 10 ft., climb 10 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) | **Skills** Stealth +2 **Damage Resistances** acid, cold, fire **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8 **Languages** - **Challenge** 1/2 (100 XP) ***Amorphous***. The ooze can move through a space as narrow as 1 inch wide without squeezing. ***Corrode Metal***. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. ***False Appearance***. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. ###### Actions ***Pseudopod***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.