## Hell Hound *Medium fiend, lawful evil* **Armor Class** 15 (natural armor) **Hit Points** 45 (7d8+14) **Speed** 50 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) | **Skills** Perception +5 **Damage Immunities** fire **Senses** darkvision 60 ft., passive Perception 15 **Languages** understands Infernal but can't speak it **Challenge** 3 (700 XP) ***Keen Hearing and Smell***. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. ***Pack Tactics***. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated. ###### Actions ***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 7 (2d6) fire damage. ***Fire Breath (Recharge 5-6)***. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.