## Satyr *Medium fey, chaotic neutral* **Armor Class** 14 (leather armor) **Hit Points** 31 (7d8) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | **Skills** Perception +2, Performance +6, Stealth +5 **Sense**s passive Perception 12 **Languages** Common, Elvish, Sylvan **Challenge** 1/2 (100 XP) ***Magic Resistance***. The satyr has advantage on saving throws against spells and other magical effects. ###### Actions ***Ram***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (2d4+1) bludgeoning damage. ***Shortsword***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) piercing damage. ***Shortbow***. *Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (1d6+3) piercing damage.