## Shambling Mound *Large plant, unaligned* **Armor Class** 15 (natural armor) **Hit Points** 136 (16d10+48) **Speed** 20 ft., swim 20 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) | **Skills** Stealth +2 **Damage Resistances** cold, fire **Damage Immunities** lightning **Condition Immunities** blinded, deafened, exhaustion **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10 **Languages** - **Challenge** 5 (1,800 XP) ***Lightning Absorption***. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. ###### Actions ***Multiattack***. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. ***Slam***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) bludgeoning damage. ***Engulf***. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8+4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.