### Stone Golem *Large construct, unaligned* **Armor Class** 17 (natural armor) **Hit Points** 178 (17d10+85) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) | **Damage Immunities** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned **Senses** darkvision 120 ft., passive Perception 10 **Languages** understands the languages of its creator but can't speak **Challenge** 10 (5,900 XP) ***Immutable Form***. The golem is immune to any spell or effect that would alter its form. ***Magic Resistance***. The golem has advantage on saving throws against spells and other magical effects. ***Magic Weapons***. The golem's weapon attacks are magical. ###### Actions ***Multiattack***. The golem makes two slam attacks. ***Slam***. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 19 (3d8+6) bludgeoning damage. ***Slow (Recharge 5-6)***. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.