### Storm Giant *Huge giant, chaotic good* **Armor Class** 16 (scale mail) **Hit Points** 230 (20d12+100) **Speed** 50 ft., swim 50 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) | **Saving Throws** Str +14, Con +10, Wis +9, Cha +9 **Skills** Arcana +8, Athletics +14, History +8, Perception +9 **Damage Resistances** cold **Damage Immunities** lightning, thunder **Senses** passive Perception 19 **Languages** Common, Giant **Challenge** 13 (10,000 XP) ***Amphibious***. The giant can breathe air and water. ***Innate Spellcasting***. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components At will: *detect magic*, *feather fall*, *levitate*, *light* 3/day each: *control weather*, *water breathing* ###### Actions ***Multiattack***. The giant makes two greatsword attacks. ***Greatsword***. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 30 (6d6+9) slashing damage. ***Rock***. *Ranged Weapon Attack:* +14 to hit, range 60/240 ft., one target. *Hit:* 35 (4d12+9) bludgeoning damage. ***Lightning Strike (Recharge 5-6)***. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.