### Swarm of Quippers *Medium swarm of Tiny beasts, unaligned* **Armor Class** 13 **Hit Points** 28 (8d8-8) **Speed** 0 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) | **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** darkvision 60 ft., passive Perception 8 **Languages** - **Challenge** 1 (200 XP) ***Blood Frenzy***. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points. ***Water Breathing***. The swarm can breathe only underwater. ###### Actions ***Bites***. *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.