# Brass Dragon Wyrmling (Metallic) *Medium dragon, chaotic good* **Armor Class** 16 (natural armor) **Hit Points** 16 (3d8+3) **Speed** 30 ft., burrow 15 ft., fly 60 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | **Saving Throws** Dex +2, Con +3, Wis +2, Cha +3 **Skills** Perception +4, Stealth +2 **Damage Immunities** fire **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 **Languages** Draconic **Challenge** 1 (200 XP) ###### Actions ***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10+2) piercing damage. ***Breath Weapons (Recharge 5-6)***. The dragon uses one of the following breath weapons. **Fire Breath**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. **Sleep Breath**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.