# Young Brass Dragon (Metallic) *Large dragon, chaotic good* **Armor Class** 17 (natural armor) **Hit Points** 110 (13d10+39) **Speed** 40 ft., burrow 20 ft., fly 80 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | **Saving Throws** Dex +3, Con +6, Wis +3, Cha +5 **Skills** Perception +6, Persuasion +5, Stealth +3 **Damage Immunities** fire **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 **Languages** Common, Draconic **Challenge** 6 (2,300 XP) ###### Actions ***Multiattack***. The dragon makes three attacks: one with its bite and two with its claws. ***Bite***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10+4) piercing damage. ***Claw***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6+4) slashing damage. ***Breath Weapons (Recharge 5-6)***. The dragon uses one of the following breath weapons. **Fire Breath**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. **Sleep Breath**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.