# Creatures (S-U) ## Saber-Toothed Tiger *Large beast, unaligned* **Armor Class** 12 **Hit Points** 52 (7d10+14) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 14 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 8 (-1) | **Skills** Perception +3, Stealth +6 **Senses** passive Perception 13 **Languages** - **Challenge** 2 (450 XP) ***Keen Smell***. The tiger has advantage on Wisdom (Perception) checks that rely on smell. ***Pounce***. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. ###### Actions ***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (1d10+5) piercing damage. ***Claw***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (2d6+5) slashing damage. ## Scorpion *Tiny beast, unaligned* **Armor Class** 11 (natural armor) **Hit Points** 1 (1d4-1) **Speed** 10 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|--------|--------|--------|--------| | 2 (-4) | 11 (+0) | 8 (-1) | 1 (-5) | 8 (-1) | 2 (-4) | **Senses** blindsight 10 ft., passive Perception 9 **Languages** - **Challenge** 0 (10 XP) ###### Actions ***Sting***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. ## Sea Horse *Tiny beast, unaligned* **Armor Class** 11 **Hit Points** 1 (1d4-1) **Speed** 0 ft., swim 20 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|--------|--------|---------|--------| | 1 (-5) | 12 (+1) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) | **Senses** passive Perception 10 **Languages** - **Challenge** 0 (0 XP) ***Water Breathing***. The sea horse can breathe only underwater. ## Spider *Tiny beast, unaligned* **Armor Class** 12 **Hit Points** 1 (1d4-1) **Speed** 20 ft., climb 20 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|--------|--------|---------|--------| | 2 (-4) | 14 (+2) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) | **Skills** Stealth +4 **Senses** darkvision 30 ft., passive Perception 10 **Languages** - **Challenge** 0 (10 XP) ***Spider Climb***. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ***Web Sense***. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. ***Web Walker***. The spider ignores movement restrictions caused by webbing. ###### Actions ***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage. ## Swarm of Bats *Medium swarm of Tiny beasts, unaligned* **Armor Class** 12 **Hit Points** 22 (5d8) **Speed** 0 ft., fly 30 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|--------| | 5 (-3) | 15 (+2) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) | **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** blindsight 60 ft., passive Perception 11 **Languages** - **Challenge** 1/4 (50 XP) ***Echolocation***. The swarm can't use its blindsight while deafened. ***Keen Hearing***. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points. ###### Actions ***Bites***. *Melee Weapon Attack:* +4 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer. ## Swarm of Insects *Medium swarm of Tiny beasts, unaligned* **Armor Class** 12 (natural armor) **Hit Points** 22 (5d8) **Speed** 20 ft., climb 20 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|--------|--------| | 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) | **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** blindsight 10 ft., passive Perception 8 **Languages** - **Challenge** 1/2 (100 XP) ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. ###### Actions ***Bites***. *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. >**Variant: Insect Swarms** > >Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below. > >**Swarm of Beetles**. A swarm of beetles gains a burrowing speed of 5 feet. > >**Swarm of Centipedes**. A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way. > >**Swarm of Spiders**. A swarm of spiders has the following additional traits. > >Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > >Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web. > >Web Walker. The swarm ignores movement restrictions caused by webbing. > >**Swarm of Wasps**. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed. ## Swarm of Poisonous Snakes *Medium swarm of Tiny beasts, unaligned* **Armor Class** 14 **Hit Points** 36 (8d8) **Speed** 30 ft., swim 30 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|--------| | 8 (-1) | 18 (+4) | 11 (+0) | 1 (-5) | 10 (+0) | 3 (-4) | **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** blindsight 10 ft., passive Perception 10 **Languages** - **Challenge** 2 (450 XP) ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points. ###### Actions ***Bites***. *Melee Weapon Attack:* +6 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. ## Swarm of Quippers *Medium swarm of Tiny beasts, unaligned* **Armor Class** 13 **Hit Points** 28 (8d8-8) **Speed** 0 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|--------|--------|--------|--------| | 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) | **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** darkvision 60 ft., passive Perception 8 **Languages** - **Challenge** 1 (200 XP) ***Blood Frenzy***. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points. ***Water Breathing***. The swarm can breathe only underwater. ###### Actions ***Bites***. *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. ## Swarm of Rats *Medium swarm of Tiny beasts, unaligned* **Armor Class** 10 **Hit Points** 24 (7d8-7) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|--------|--------|---------|--------| | 9 (-1) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 3 (-4) | **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** darkvision 30 ft., passive Perception 10 **Languages** - **Challenge** 1/4 (50 XP) ***Keen Smell***. The swarm has advantage on Wisdom (Perception) checks that rely on smell. ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points. ###### Actions ***Bites***. *Melee Weapon Attack:* +2 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. ## Swarm of Ravens *Medium swarm of Tiny beasts, unaligned* **Armor Class** 12 **Hit Points** 24 (7d8-7) **Speed** 10 ft., fly 50 ft. | STR | DEX | CON | INT | WIS | CHA | |--------|---------|--------|--------|---------|--------| | 6 (-2) | 14 (+2) | 8 (-1) | 3 (-4) | 12 (+1) | 6 (-2) | **Skills** Perception +5 **Damage Resistances** bludgeoning, piercing, slashing **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned **Senses** passive Perception 15 **Languages** - **Challenge** 1/4 (50 XP) ***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points. ###### Actions ***Beaks***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target in the swarm's space. *Hit:* 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. ## Tiger *Large beast, unaligned* **Armor Class** 12 **Hit Points** 37 (5d10+10) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 17 (+3) | 15 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 8 (-1) | **Skills** Perception +3, Stealth +6 **Senses** darkvision 60 ft., passive Perception 13 **Languages** - **Challenge** 1 (200 XP) ***Keen Smell***. The tiger has advantage on Wisdom (Perception) checks that rely on smell. ***Pounce***. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. ###### Actions ***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10+3) piercing damage. ***Claw***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage.