### Acolyte *Medium humanoid (any race), any alignment* **Armor Class** 10 **Hit Points** 9 (2d8) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | **Skills** Medicine +4, Religion +2 **Senses** passive Perception 12 **Languages** any one language (usually Common) **Challenge** 1/4 (50 XP) ***Spellcasting***. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: Cantrips (at will): *light*, *sacred flame*, *thaumaturgy* 1st level (3 slots): *bless*, *cure wounds*, *sanctuary* ###### Actions ***Club***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage. **Acolytes** are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.