### Octopus *Small beast, unaligned* **Armor Class** 12 **Hit Points** 3 (1d6) **Speed** 5 ft., swim 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) | **Skills** Perception +2, Stealth +4 **Senses** darkvision 30 ft., passive Perception 12 **Languages** - **Challenge** 0 (10 XP) ***Hold Breath***. While out of water, the octopus can hold its breath for 30 minutes. ***Underwater Camouflage***. The octopus has advantage on Dexterity (Stealth) checks made while underwater. ***Water Breathing***. The octopus can breathe only underwater. ###### Actions ***Tentacles***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. ***Ink Cloud (Recharges after a Short or Long Rest)***. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.