## Shadow *Medium undead, chaotic evil* **Armor Class** 12 **Hit Points** 16 (3d8+3) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | **Skills** Stealth +4 (+6 in dim light or darkness) **Damage Vulnerabilities** radiant **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** necrotic, poison **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained **Senses** darkvision 60 ft., passive Perception 10 **Languages** - **Challenge** 1/2 (100 XP) ***Amorphous***. The shadow can move through a space as narrow as 1 inch wide without squeezing. ***Shadow Stealth***. While in dim light or darkness, the shadow can take the Hide action as a bonus action. ***Sunlight Weakness***. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. ###### Actions ***Strength Drain***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.