### Erinyes (Devil) *Medium fiend (devil), lawful evil* **Armor Class** 18 (plate) **Hit Points** 153 (18d8+72) **Speed** 30 ft., fly 60 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) | **Saving Throws** Dex +7, Con +8, Wis +6, Cha +8 **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered **Damage Immunities** fire, poison **Condition Immunities** poisoned **Senses** truesight 120 ft., passive Perception 12 **Languages** Infernal, telepathy 120 ft. **Challenge** 12 (8,400 XP) ***Hellish Weapons***. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks). ***Magic Resistance***. The erinyes has advantage on saving throws against spells and other magical effects. ###### Actions ***Multiattack***. The erinyes makes three attacks. ***Longsword***. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 13 (3d8) poison damage. ***Longbow***. *Ranged Weapon Attack:* +7 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the *lesser restoration* spell or similar magic. ###### Reactions ***Parry***. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.