### Lemure (Devil) *Medium fiend (devil), lawful evil* **Armor Class** 7 **Hit Points** 13 (3d8) **Speed** 15 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) | **Damage Resistances** cold **Damage Immunities** fire, poison **Condition Immunities** charmed, frightened, poisoned **Senses** darkvision 120 ft., passive Perception 10 **Languages** understands Infernal but can't speak **Challenge** 0 (10 XP) ***Devil's Sight***. Magical darkness doesn't impede the lemure's darkvision. ***Hellish Rejuvenation***. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a *bless* spell cast on that creature or its remains are sprinkled with holy water. ###### Actions ***Fist***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage.