### Mage *Medium humanoid (any race), any alignment* **Armor Class** 12 (15 with *mage armor*) **Hit Points** 40 (9d8) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | **Saving Throws** Int +6, Wis +4 **Skills** Arcana +6, History +6 **Senses** passive Perception 11 **Languages** any four languages **Challenge** 6 (2,300 XP) ***Spellcasting***. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation* 1st level (4 slots): *detect magic*, *mage armor*, *magic missile*, *shield* 2nd level (3 slots): *misty step*, *suggestion* 3rd level (3 slots): *counterspell*, *fireball*, *fly* 4th level (3 slots): *greater invisibility*, *ice storm* 5th level (1 slot): *cone of cold* ###### Actions ***Dagger***. *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d4 + 1) piercing damage. **Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.