## Nightmare *Large fiend, neutral evil* **Armor Class** 13 (natural armor) **Hit Points** 68 (8d10+24) **Speed** 60 ft., fly 90 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | **Damage Immunities** fire **Senses** passive Perception 11 **Languages** understands Abyssal, Common, and Infernal but can't speak **Challenge** 3 (700 XP) ***Confer Fire Resistance***. The nightmare can grant resistance to fire damage to anyone riding it. ***Illumination***. The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet. ###### Actions ***Hooves***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage. ***Ethereal Stride***. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.