## Sahuagin *Medium humanoid (sahuagin), lawful evil* **Armor Class** 12 (natural armor) **Hit Points** 22 (4d8+4) **Speed** 30 ft., swim 40 ft. | STR | DEX | CON | INT | WIS | CHA | |:--------:|:--------:|:--------:|:--------:|:--------:|:--------:| | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | **Skills** Perception +5 **Senses** darkvision 120 ft., passive Perception 15 **Languages** Sahuagin **Challenge** 1/2 (100 XP) ***Blood Frenzy***. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. ***Limited Amphibiousness***. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. ***Shark Telepathy***. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. ###### Actions ***Multiattack***. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. ***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) piercing damage. ***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4+1) slashing damage. ***Spear***. *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.