### Stone Giant *Huge giant, neutral* **Armor Class** 17 (natural armor) **Hit Points** 126 (11d12+55) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) | **Saving Throws** Dex +5, Con +8, Wis +4 **Skills** Athletics +12, Perception +4 **Senses** darkvision 60 ft., passive Perception 14 **Languages** Giant **Challenge** 7 (2,900 XP) ***Stone Camouflage.*** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ###### Actions ***Multiattack***. The giant makes two greatclub attacks. ***Greatclub***. *Melee Weapon Attack:* +9 to hit, reach 15 ft., one target. *Hit:* 19 (3d8+6) bludgeoning damage. ***Rock***. *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. ###### Reactions ***Rock Catching***. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.