legendsonline/client/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
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config/name="Legends Online"
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run/main_scene="res://scenes/TitleScn.tscn"
config/features=PackedStringArray("4.3")
[autoload]
GameKit="*res://source/GameKit.gd"
[display]
window/size/resizable=false
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[filesystem]
import/blender/enabled=false
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[input]
ui_pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
[locale]
translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation")