[gd_scene load_steps=6 format=3 uid="uid://b0fl2hf2lbd0s"] [ext_resource type="Script" path="res://source/GameScn.gd" id="1"] [ext_resource type="PackedScene" uid="uid://baomgr7v1oi8q" path="res://scenes/PauseScn.tscn" id="3_gdh7b"] [ext_resource type="ArrayMesh" uid="uid://bjpoyqf436huc" path="res://assets/zack.obj" id="3_itwju"] [ext_resource type="Texture2D" uid="uid://c6ji7dkamlh7c" path="res://assets/zack.png" id="4_o6j42"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vqte0"] albedo_texture = ExtResource("4_o6j42") [node name="GameScn" type="Node3D"] script = ExtResource("1") [node name="PauseScn" parent="." instance=ExtResource("3_gdh7b")] [node name="Timer" type="Timer" parent="."] wait_time = 3.0 autostart = true [node name="Skeleton3D" type="Skeleton3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.62414) [node name="MeshInstance3D" type="MeshInstance3D" parent="Skeleton3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.62414) mesh = ExtResource("3_itwju") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_vqte0") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.999964, 0.00853461, 0, -0.00853461, 0.999964, -2.05695, 2.32707, 2.94945) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.998299, 0.0566293, 0.0138393, 0, 0.237398, -0.971413, -0.0582958, 0.969761, 0.236994, -27.2069, 8.89115, -21.9681) [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]