# Introduction

You enter now into the world of Exlaris, where science and magic meet. The world is a would not unlike Earth, yet on a different path. Exlaris is a solo wanderer through the cosmos: *a rough planet*.

## Running The Game

The game has two path that can both be completed in a single sessions that lasts approximately 3-4 hours. Don't forget to review the adventure background and NPCs (non-player characters) prior to the sessions - this information is crucial to smoothly running a game.

> This adventure is designed for a party of 4-7 level 7-10 characters.

The first part of the game is an introduction to the world, and the city the players find themselves in. During this portion of the game the player find themselves thrown into the bodies of the characters they created; they know what they would normally know on Earth but have no knowledge of the place they're in. They won't recognize each other and will have to tell the other players what they will see when they look at them. However, they will intuitively know they have magical ability if they are a spellcaster and can learn to channel that in early encounters in the game. The NPCs they meet in this section will influence their perspectives on the world.

Information about the planet from 'Adventure Background' and 'Overview' sections can be provided at GM discretion through these encounters, though guides are included at each for what characters may be most likely to share. Although the player will have many paths to explores, they will end up outside the city regardless.

The second part of the adventure is a journey outside of the city to the nearby ruins, where they will complete a skill challenge and encounter the dragon that was behind the disappearances. They must complete these challenges before they can recover the researchers and get home.

Throughout this game you will find notes for the GM about the DC of various things, these guidelines to use at GM discretion and adapt to best fit your gameplay.