diff --git a/README.md b/README.md index 305be72..29c3a80 100644 --- a/README.md +++ b/README.md @@ -1 +1,4 @@ + +> A dark mystery has settled over the city of Aldastron on the rogue planet of Exlaris. Researchers dedicated to studying the cosmos have disappeared, and the Hubble Space Telescope has vanished from Earth’s timeline. Only an ambitious crew of adventurers can uncover what was lost. Are you up to the challenge? + Created in 2024, NASA's The Lost Universe is a 5e-compatible TTRPG game. This is a complete rewrite of the included PDF. \ No newline at end of file diff --git a/game/Introduction.md b/game/Introduction.md deleted file mode 100644 index c70deb1..0000000 --- a/game/Introduction.md +++ /dev/null @@ -1,7 +0,0 @@ -You enter now into the world of Exlaris, where science and magic meet. The world is a would not unlike Earth, yet on a different path. Exlaris is a solo wanderer through the cosmos: *a rough planet*. - -## Running The Game - -The game has two path that can both be completed in a single sessions that lasts approximately 3-4 hours. Don't forget to review the adventure background and NPCs (non-player characters) prior to the sessions - this information is crucial to smoothly running a game. - -The first part of the game is an introduction to the world, and the city the players find themselves in. During this portion of the game the player find themselves thrown into the bodies of the characters they created; they know what they would normally know on Earth but have no knowledge of the place they're in. They won't recognize each other and will have to tell \ No newline at end of file diff --git a/game/overview/Background.md b/game/overview/Background.md new file mode 100644 index 0000000..5975ec8 --- /dev/null +++ b/game/overview/Background.md @@ -0,0 +1 @@ +In an age 400 years past, a planet called Exlaris orbited comfortably in its star's habitable zone. Within this delicate zone the planet grew to support life that became intelligent, developed a robust society, and learned to harness their innate magical capabilities. A peaceful world took shape that prized knowledge above all else. \ No newline at end of file diff --git a/game/overview/Introduction.md b/game/overview/Introduction.md new file mode 100644 index 0000000..192914e --- /dev/null +++ b/game/overview/Introduction.md @@ -0,0 +1,15 @@ +You enter now into the world of Exlaris, where science and magic meet. The world is a would not unlike Earth, yet on a different path. Exlaris is a solo wanderer through the cosmos: *a rough planet*. + +## Running The Game + +The game has two path that can both be completed in a single sessions that lasts approximately 3-4 hours. Don't forget to review the adventure background and NPCs (non-player characters) prior to the sessions - this information is crucial to smoothly running a game. + +> This adventure is designed for a party of 4-7 level 7-10 characters. + +The first part of the game is an introduction to the world, and the city the players find themselves in. During this portion of the game the player find themselves thrown into the bodies of the characters they created; they know what they would normally know on Earth but have no knowledge of the place they're in. They won't recognize each other and will have to tell the other players what they will see when they look at them. However, they will intuitively know they have magical ability if they are a spellcaster and can learn to channel that in early encounters in the game. The NPCs they meet in this section will influence their perspectives on the world. + +Information about the planet from 'Adventure Background' and 'Overview' sections can be provided at GM discretion through these encounters, though guides are included at each for what characters may be most likely to share. Although the player will have many paths to explores, they will end up outside the city regardless. + +The second part of the adventure is a journey outside of the city to the nearby ruins, where they will complete a skill challenge and encounter the dragon that was behind the disappearances. They must complete these challenges before they can recover the researchers and get home. + +Throughout this game you will find notes for the GM about the DC of various things, these guidelines to use at GM discretion and adapt to best fit your gameplay. \ No newline at end of file