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addons/popochiu/editor/config/local_obj_config.gd
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70
addons/popochiu/editor/config/local_obj_config.gd
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@tool
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extends RefCounted
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const LOCAL_OBJ_CONFIG_META_NAME = "_popochiu_aseprite_config_"
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const LOCAL_OBJ_CONFIG_MARKER = "popochiu_aseprite_config"
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const SEPARATOR = "|="
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# ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ PUBLIC ░░░░
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static func encode(object: Dictionary):
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var text = "%s\n" % LOCAL_OBJ_CONFIG_MARKER
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for prop in object:
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text += "%s%s%s\n" % [prop, SEPARATOR, object[prop]]
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return Marshalls.utf8_to_base64(text)
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static func decode(string: String):
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var decoded = _decode_base64(string)
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if not _is_valid_config(decoded):
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return null
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print(decoded)
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var cfg = decoded.split("\n")
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var config = {}
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for c in cfg:
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var parts = c.split(SEPARATOR, 1)
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if parts.size() == 2:
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var key = parts[0].strip_edges()
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var value = parts[1].strip_edges()
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#Convert bool properties
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if key in ["only_visible_layers", "wipe_old_anims", "op_exp"]:
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match value:
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"True":
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config[key] = true
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"False":
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config[key] = false
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_:
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config[key] = false
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else:
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config[key] = value
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return config
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static func load_config(node:Node):
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# Check if node is not null to avoid showing error messages in Output when inspecting nodes in
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# the Debugger
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if node and node.has_meta(LOCAL_OBJ_CONFIG_META_NAME):
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return node.get_meta(LOCAL_OBJ_CONFIG_META_NAME)
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static func save_config(node:Node, cfg:Dictionary):
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node.set_meta(LOCAL_OBJ_CONFIG_META_NAME, cfg)
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# ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ PRIVATE ░░░░
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static func _decode_base64(string: String):
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if string != "":
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return Marshalls.base64_to_utf8(string)
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return null
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static func _is_valid_config(cfg) -> bool:
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return cfg != null and cfg.begins_with(LOCAL_OBJ_CONFIG_MARKER)
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