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278
addons/popochiu/editor/gizmos/gizmo_clickable_plugin.gd
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278
addons/popochiu/editor/gizmos/gizmo_clickable_plugin.gd
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@tool
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class_name PopochiuGizmoClickablePlugin
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extends EditorPlugin
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# TODO: move these out of the plugin and into Popochiu (enums) or PopochiuClickable
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enum {
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WALK_TO_POINT,
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LOOK_AT_POINT,
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BASELINE,
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DIALOG_POS
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}
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# Private vars
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# State
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var _target_node: Node2D
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var _undo: EditorUndoRedoManager
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var _gizmos: Array
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var _active_gizmos: Array
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var _grabbed_gizmo: Gizmo2D
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#region Godot ######################################################################################
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func _enter_tree() -> void:
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# TODO: remove the following 2 lines when the plugin is connected to the appropriate signal
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# e.g. popochiu_ready
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PopochiuEditorConfig.initialize_editor_settings()
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PopochiuConfig.initialize_project_settings()
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# Initialization of the plugin goes here.
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_undo = get_undo_redo()
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_gizmos.insert(WALK_TO_POINT, _init_popochiu_gizmo(WALK_TO_POINT))
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_gizmos.insert(LOOK_AT_POINT, _init_popochiu_gizmo(LOOK_AT_POINT))
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_gizmos.insert(BASELINE, _init_popochiu_gizmo(BASELINE))
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_gizmos.insert(DIALOG_POS, _init_popochiu_gizmo(DIALOG_POS))
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EditorInterface.get_editor_settings().settings_changed.connect(_on_gizmo_settings_changed)
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PopochiuEditorHelper.signal_bus.gizmo_visibility_changed.connect(_on_gizmo_visibility_changed)
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#endregion
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#region Virtual ####################################################################################
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func _edit(object: Object) -> void:
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if object == null or object.get_class() == "EditorDebuggerRemoteObject":
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return
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_target_node = object
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_active_gizmos.clear()
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if EditorInterface.get_edited_scene_root() is PopochiuCharacter:
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_active_gizmos.append(_gizmos[DIALOG_POS])
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elif EditorInterface.get_edited_scene_root() is PopochiuRoom:
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_active_gizmos.append(_gizmos[WALK_TO_POINT])
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_active_gizmos.append(_gizmos[LOOK_AT_POINT])
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_active_gizmos.append(_gizmos[BASELINE])
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for gizmo in _active_gizmos:
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gizmo.set_target_node(_target_node)
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if not EditorInterface.get_inspector().property_edited.is_connected(_on_property_changed):
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EditorInterface.get_inspector().property_edited.connect(_on_property_changed)
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update_overlays()
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func _forward_canvas_draw_over_viewport(viewport_control: Control) -> void:
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for gizmo in _active_gizmos:
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gizmo.draw(viewport_control, _target_node.get(gizmo.target_property))
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func _handles(object: Object) -> bool:
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return object is PopochiuClickable
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func _forward_canvas_gui_input(event: InputEvent) -> bool:
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if not _target_node or not _target_node.is_visible_in_tree():
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return false
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# For left mouse buttons, try to grab or release, depending on state
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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# Grab
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if not _grabbed_gizmo and event.is_pressed():
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return _try_grab_gizmo(event)
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# Release
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elif _grabbed_gizmo and event.is_released():
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return _release_gizmo(event)
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# For mouse movement, drag the grabbed gizmo
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if event is InputEventMouseMotion:
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return _drag_gizmo(event)
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# For ESC key or comparable events, cancel the dragging if in place
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if event.is_action_pressed("ui_cancel"):
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return _cancel_dragging_gizmo(event)
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## Nothing to handle outside the cases above
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return false
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#endregion
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#region Private ####################################################################################
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func _on_property_changed(property: String):
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update_overlays()
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func _on_gizmo_settings_changed() -> void:
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var gizmo_id = 0
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var default_font = EditorInterface.get_editor_theme().default_font
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for gizmo in _gizmos:
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match gizmo_id:
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WALK_TO_POINT:
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_WALK_TO_POINT_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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LOOK_AT_POINT:
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_LOOK_AT_POINT_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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BASELINE:
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_BASELINE_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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DIALOG_POS:
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_DIALOG_POS_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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gizmo.show_connector = PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_SHOW_CONNECTORS)
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gizmo.show_outlines = PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_SHOW_OUTLINE)
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gizmo.show_target_name = PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_SHOW_NODE_NAME)
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gizmo_id += 1
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update_overlays()
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func _on_gizmo_visibility_changed(gizmo_id:int, visibility:bool):
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if gizmo_id < _gizmos.size():
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_gizmos[gizmo_id].visible = visibility
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update_overlays()
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func _update_properties():
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if _grabbed_gizmo and _grabbed_gizmo.target_property:
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_target_node.set(
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_grabbed_gizmo.target_property,
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_grabbed_gizmo.get_position()
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)
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func _init_popochiu_gizmo(gizmo_id: int) -> Gizmo2D:
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var gizmo: Gizmo2D
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var default_font = EditorInterface.get_editor_theme().default_font
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match gizmo_id:
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WALK_TO_POINT:
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gizmo = Gizmo2D.new(_target_node, "walk_to_point", "Walk To Point", Gizmo2D.GIZMO_POS)
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_WALK_TO_POINT_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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LOOK_AT_POINT:
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gizmo = Gizmo2D.new(_target_node, "look_at_point", "Look At Point", Gizmo2D.GIZMO_POS)
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_LOOK_AT_POINT_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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BASELINE:
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gizmo = Gizmo2D.new(_target_node, "baseline", "Baseline", Gizmo2D.GIZMO_VPOS)
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_BASELINE_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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DIALOG_POS:
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gizmo = Gizmo2D.new(_target_node, "dialog_pos", "Dialog Position", Gizmo2D.GIZMO_POS)
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gizmo.set_theme(
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_DIALOG_POS_COLOR),
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_HANDLER_SIZE),
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default_font,
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PopochiuEditorConfig.get_editor_setting(PopochiuEditorConfig.GIZMOS_FONT_SIZE)
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)
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return gizmo
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func _try_grab_gizmo(event: InputEventMouseButton) -> bool:
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# Check if the mouse click happened on a gizmo
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# The order is reversed to the topmost gizmo
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# (the last been drawn) is selected
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for i in range(_active_gizmos.size() - 1, -1, -1):
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if not _active_gizmos[i].has_point(event.position):
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continue
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_grabbed_gizmo = _active_gizmos[i]
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break
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# If user clicked on no gizmos
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# ignore the event
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if not _grabbed_gizmo:
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return false
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# hold the gizmo with the mouse
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_grabbed_gizmo.grab(event.position)
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_undo.create_action("Move gizmo")
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_undo.add_undo_property(
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_grabbed_gizmo.target_node,
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_grabbed_gizmo.target_property,
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_grabbed_gizmo.target_node.get(_grabbed_gizmo.target_property)
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)
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update_overlays()
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return true
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func _release_gizmo(event: InputEvent) -> bool:
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# If there is no gizmo to release
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# ignore the event
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if not _grabbed_gizmo:
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return false
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_grabbed_gizmo.release()
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_undo.add_do_property(
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_grabbed_gizmo.target_node,
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_grabbed_gizmo.target_property,
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_grabbed_gizmo.target_node.get(_grabbed_gizmo.target_property)
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)
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_undo.commit_action()
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update_overlays()
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_grabbed_gizmo = null
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return true
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func _drag_gizmo(event: InputEvent) -> bool:
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# If no gizmo to drag
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# ignore the event
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if not _grabbed_gizmo:
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return false
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# Drag the gizmo
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_grabbed_gizmo.drag_to(event.position)
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_update_properties()
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update_overlays()
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return true
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func _cancel_dragging_gizmo(event: InputEvent) -> bool:
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# If ESC/Cancel happens but we're not dragging
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# ignore the event
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if not _grabbed_gizmo:
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return false
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# Cancel the action
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_grabbed_gizmo.cancel()
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_undo.commit_action()
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_undo.get_history_undo_redo(_undo.get_object_history_id(_grabbed_gizmo.target_node)).undo()
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update_overlays()
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_grabbed_gizmo = null
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return true
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#endregion
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