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@tool
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class_name PopochiuDialogOption
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extends Resource
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## Each of the options in a [PopochiuDialog].
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## The identifier of the option. Use it when scripting.
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@export var id := "" : set = set_id
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## The text to show on screen for the option.
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@export var text := ""
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## The icon to show on screen for the option.
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#@export var icon: Texture = null
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## Whether this option is visible.
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@export var visible := true
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## Whether this option is disabled. If [code]true[/code], the option won´t be rendered.
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@export var disabled := false
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## Whether this option should be [b]always[/b] rendered as not previously selected.
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@export var always_on := false
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## Stores the same value of the [member id] property.
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var script_name := ""
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## Whether the option was already been selected. If [code]true[/code], then the option's
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## [member text] will be shown different in the options menu, so players know they already clicked
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## the option.
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var used := false
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## The number of times this options has been clicked.
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var used_times := 0
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#region Virtual ####################################################################################
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## Called when the option is selected.
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## [i]Virtual[/i].
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func _on_selected() -> void:
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pass
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#endregion
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#region Public #####################################################################################
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## Makes the option visible. Won´t work if the option is [member disabled].
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func turn_on() -> void:
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if disabled: return
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visible = true
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used = false
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## Makes the option invisible.
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func turn_off() -> void:
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visible = false
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## Disables the option by making [member disable] [code]true[/code].
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func turn_off_forever() -> void:
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disabled = true
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#endregion
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#region SetGet #####################################################################################
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func set_id(value: String) -> void:
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id = value
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script_name = id
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resource_name = id
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#endregion
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